Hey,
I played a LOT of SupCom Vanilla including beta. I only played Aeon as they suited my playstyle. When Forged Alliance came along, I didn't have the patience to completely change my playstyle as, lets be honest, it was like an entirely new game.
FAF is a similar jump, it seems to be very different from FA due to balance changes. Is there any summary of all the changes? I'd hate to have to cross-reference every single unit using the unitDB.
Additionally, what is with Commander aggression? It seems entirely mandatory that you use your commander are your primary combat unit for the entirety of T1 since barely anything is a threat to it. Back in vanilla days, you were afraid of massed artillery, PDs and even a small handful of T1 bombers. Now, the commander seems to be a nigh indestructible unit that costs you the game if you don't use it aggressively.
Lastly, Aeon balance seems really changed. In T2, I feel the only useful units are the tank and the mobile shield generator. They're still very strong in T3, though. However, with all the rotation maps being 10km x 10km, I rarely get to T3 anyway.
I've been playing a few 1v1s with a friend but I feel lost. Any advice for an Aeon player?
tl;dr - What's changed since FA? Why are commanders so useful now, combat-wise? Any tips for Aeon?