Ahh thank you very much
I found them in the map vault and installed them.
Now, I wonder if you can help me with something else.
I played about 5 or 6 games with a friend who used to play sup com ages ago, he had not heard of FAF and played on steam, anyway, he is an Aeon player and feels that FAF has made aeon a bit weaker, I'm sure it hasn't just changed slightly, but let me summarise the points he made and maybe I can pass some advice on to him.
* It's too cheap to upgrade to T2, I don't see any reason to build any T1 units as the land factory upgrade, although initially being expensive, leaves the units much cheaper afterwards. Every game I can comfortably upgrade after capturing my first few mexes with no eco problems.
* The UEF T1 arty does way too much damage (this was a situation where 4 of my lobos killed his T2 PD
* T1 is worthless due to how the commander is/you lose if you keep the commander in base, this is about him not liking to be forced into doing the same thing every time.
* Aeon has nothing to counter the T2 rail gun bot thing...(I can't remember the name)
* The ladder maps have way too much mass available
* The way the armies are, you should play cybran for 5x5 UEF for 10x10 and Aeon for 20x20
There were things he liked too, it wasn't all complaints but I'd like to help him out if I can.
I won about half of the games, and I think that's what discouraged him as from my understanding, during the sup com beta he was pretty high up. I've watched a lot of Gyles replays and try and play like those guys what with using certain unit comps and building many engineers which watching the replays he wasn't doing. I was also teching early.
One thing he said would really really help him if there was a guide that explained all the differences from Vanilla/FA to FAF.
It might help if I upload the finns revenge replay maybe you could give us both some pointers?
Many thanks
Casey x