by ColonelSheppard » 14 Jan 2013, 15:32
- place your factory towards the direction your engeneer is going to move or to a mex
- your BO is improvable, you have to put more focus on the hydro
- LAB were running into the tank even when you saw it
- use intel if you got it
- your expansion is way too slow and you did not protect any of your engeneers
- you lab should not atack a mex but a engeneer, only atack mexes if there is really no better target (at least if you have only 1 LAB)
- you commander runs back to base at min 5
- no scouts at all after the first rading troup, tank:scout 4:1/5:1
- min 7:30 you are still not using your commander ( you HAVE to do taht on 5v5 maps whatever UBER might have said in any thread
- build ground to air if you lost air controll
- 8:44 commander still off the front/no defence at bot/no radar
- no reclaiming in the whole game: build 2 engeneers more and reclaim the rocks and reclaim the wrecks with your commander (last thing you did in the end but was too late)
so the main things are:
- radar/landscout
- using of the intel information
- protecting engeneers
- going for HC faster (on this map)
- reclaim (was good at the end but not there at the beginn where it is probably most important)
Faction:
- aeon tanks are weak in close combat, you have to use their overrange or you will get pwnd (kiting), i hardly see people on lower rating using them correctly so i suggest everybody to start with other factions, but thats personal opinion
i hope i can help you
PS: i know i posted this in another thread before, my mistake. was ment to be here