ColonelSheppard wrote:try to OC a shield
Mobile shields are OC'd in one hit. And cost mass to build and energy to run. If he has a shield, you should have even more units to counter it with.
If he has the economy to support stationary shields, and the time to build them on the front lines, you have already lost the game and your opponent could have used literally any other tactic to finish you off with.
ColonelSheppard wrote:especially for low/medium players and obviously even viable in high skill games, now dont give some mathematical theories, im to lazy to read it anyway, just look a few of Zock's replays on Fields of Thunder or Vale of isis, thats where i saw it
Even players like Zock cannot bend the physics of the game to miraculously make inefficient strategies mathematically viable.
I don't doubt that you saw him using a PD creep successfully. Nor do I doubt that PD creep can be an effective tactic in the proper situation.
What I do know for certain is that the PD creep can be countered at an extremely efficient rate, as both math and experience show.
Show me a replay of a successful PD creep. I will guarantee you that:
1) The PD creep-er already had a sizable advantage.
2) And/or the victim did not properly counter it.