GamerDreams2019ns wrote:Now I understand why most of the maps do NOT have wall or hill. Mostly are open area.
This has nothing to do with AI. Just lazy mappers
In fact there are only 2-3 guys who cares about the AI while making maps.
(i mean making terrain for AI, there are more mappers who add waypoints etc.)
GamerDreams2019ns wrote:How about making a mod that will make AI always on the move - even it is shooting. So this will not make the AI stay at one spot shooting at the wall.
First you move the platoon with the command "UNIT:MoveToLocation(Position)"
If you reach the target you attack with the command "UNIT:AttackTarget(ENEMYUNIT)"
After that the c-engine is controlling the unit and we can do almost nothig from LUA side here.
I know the problem and if i find a solution i will add this to my AI. I promise
But as i said, if you have many (800) waypoints, then this will happen not often.