Congreve wrote:Hey ,
here are a few replays from me,
it would be nice if someone could give me some advice
Replay 1:
Your build order could be slightly faster. You'll notice at minute 4 that zock was slightly ahead of you, even though no units had fought yet.
Micro your air. At 5:10 you could have killed his two ints without any losses if you had selected your 3 ints instead of just two, and then used them to save your bomber at the bottom.
At 7:00 you sent your armies in blind, and they died to superior forces. Always keep radars with your armies, and never send them to your enemy's side of the map unless you're certain that you'll come out ahead in a skirmish.
Since you had uncontested control of the wreck in the middle, you didn't have to suck it all at once and waste some of its mass.
Even with that mass advantage, you didn't tech enough to keep up. By 10:45, Zock has 7 T2 mex to your 4.
At 12 minutes you're excessing mass and leaving a wreck field that you controlled in the middle. You needed T2 pgens faster to be able to continue efficiently growing your economy.
At the end, you didn't need to die - you saw that his army was advancing on your firebase, and you could have easily OC'd the four harbs before they broke through. Similiarly, you absolutely needed mobile flak, or tech of any kind, really.
In short, you needed more eco, more teching, and more cool toys.
Replay 2:
Your build order was, honestly, really bad. You needed a lot more power early on. That was really your only large mistake; you were outplaying your opponent most of the game.
However, at the end you made two bad decisions. The first was not scouting his army sooner, so you could see how much land production he had and decide whether or not to engage. The second was turning back from his ACU when the jesters came - if you had kept on, you probably would have killed him, or at the very least gotten a draw.
Lastly, you probably could have survived the jesters if you'd immediately switched a couple land factorios to mobile AAs when you saw that you couldn't match his air. Remember that when you think you're about to lose, you literally have nothing to lose, so may as well try hail marys.
Replay 3:
Again, you just needed a better build order. Deathly simply outproduced you.
The key with deathly, however, is that build orders are pretty much all he has - if you try something zany like fast t2 air or gun, he usually can't figure out how to counter it, falls apart, flames you and ragequits. (and then gets banned for the umpteenth time when he goes on a tirade in chat
)