I'm a medium player, and I liked your tips a lot. The transition from noob to medium took some time, and was not always easy. I would like to offer my thoughts about the "meta game", about the things that need to happen in your brain a long time before they can happen on the screen. Some of this may be stupid or wrong, but I'm not a pro player, so feel free to correct me
While mass and energy are the most obvious resources, you also need to handle and understand other resources contributing to your victory or defeat:
Motivation: After being utterly crushed and destroyed the first 10 times, you seriously are wondering whether you want to continue playing FA. Let me explain why you are going to be better soon:
- I have some friends which refuse to play any game where they are not going to win, as a result they are and remain noobs. But you are going to search a challenge, you are going to play against people twice as good as you. You will be defeated, but with a little bit of thinking, watching the replays, or asking for help, you can figure out
why you lost - and improve.
- It looks as if you have to learn the stats of a few 100 units. You don't, because FA has a beautiful inner logic. As soon as you learn this logic you will be able to just look at a unit and tell what it is good for.
- This game looks hard because a lot of things are going on. Take one step at a time, you can only get better.
Build power: Build power measures your ability to convert mass and energy into units and buildings. If you are missing build power, you start wasting mass and energy. Build power is provided by the ACU, by factories, by engineers and some other special units. The easiest way to get build power is to tell your first factory to continuously build engineers. On some bigger maps with a lot of mass, you will see players ordering several factories to build nothing but engineers!
APM: "Actions per minute" describes your ability to give commands like moving a unit, or zooming in and out. Your APM is limited, so you have to make sure every command counts. The best players in FA do not have a very high APM (... compared to some Starcraft players ...), they just know how to efficiently issues commands.
Luckily FA offers some help:
- Hold "shift" and you can queue up several commands in a short amount of time.
- Have factories working on an "infinite build queue", so you never need to care about them again.
- Group units ("ctrl + number") and quick select them ("number").
- Assist (select unit, right click on other unit) allows one unit to automatically help another.
- Attack move ("alt + right click") allows engineers to reclaim mass and energy along some path.
- Templates allow you to build several structures with one command.
While you have a maximum APM, you should also try and have a minimum APM.
Do something! The worst thing you can do is doing nothing. There is always room to improve something: which factories are assisted, in which direction your ships look, the patrol route of your planes... if you don't know what to do: do some scouting and raiding.
Information: While tanks and planes are shooting on each other, there is also a second, hidden war going on: the "information war". You know you have lost the information war when suddenly units appear in your base and you have no clue where the come from. On the other hand, if you win the information war you dictate the game, your opponent will be forced to play defensively, which will result in your victory.
The information war can be broken down in several pieces:
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Know where your units are and what they are doing. Just zooming out will ensure this.
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Know where your opponents units are ... Radar tells you the movement of your enemy.
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... and what they are doing. Scouting provides you with even more information than a radar. Scouting can be performed with every unit, but cheap and fast units are preferred - because scouts do not live long.
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Deny your opponent information. Kill radar and scouting units, build stealth generators. Distract your opponent by attacking from several directions.
Strategy: You'll need one of these. To implement a strategy you require resources, and because resources are limited you can only implement one (or a few) strategies at a time. It's something that requires experience, there will be no strategy in your first 20 games (which you will lose anyway). You can learn about strategies by watching replays of other players, or by experimenting.
Some simple ideas/strategies that you might consider during a game:
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Brute force: just build more units. Of course that only works if your economy is better.
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Tech advantage: build better units (T2, T3). Requires a lot of time and resources - and you are vulnerable for some time.
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Turtle: hide in your base and do nothing. A lot of players tried this strategy - turns out the "do nothing" part prevents them from winning.
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Snipe: ignore the armies, just kill the ACU. There are different ways to snipe an ACU, attacking with gunships or bombers is probably seen most often. But firing some tactical missiles or using an experimental are also viable options.
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Gain the initiative: Keep attacking from more than one direction, until your opponent is only reacting to your actions.
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Attack from behind: Use drops or a hidden stealth base to directly attack your opponents base and destroy his economy.