Missing Tarmac Textures

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Missing Tarmac Textures

Postby TheFearFullSeraphim » 20 Jan 2017, 08:16

So for some reason the game won't use the tarmacs the other structures use and is trying to find one with _Lava after it.

Weirdly enough the FAF and FA structures have no problem with a .bp tarmac code

Example:
Spoiler: show
Code: Select all
      Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar8x_01_albedo',
                DeathLifetime = 300,
                FadeOut = 150,
                Length = 8,
                Normal = 'Tarmacs/Tar8x_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 8,
            },
        },



But if I made a new structure based unit using the same code above as a example to test it will give a black red striped texture even tho the tarmac is correct the error log some reason puts _Lava after it, Only certain maps do this even offical maps.

EDIT1: I didn't know where to post this error, it was either mods & tools or help sections.
Attachments
game.log
The following lines are the problem with my modded structure:
info: Can't find texture "/env/common/decals/Tarmacs/Tar8x_01_albedo_Lava.dds" -- trying fallback.
info: Can't find texture "/env/common/decals/Tarmacs/Tar8x_01_normals_Lava.dds" -- trying fallback.
(392.67 KiB) Downloaded 101 times
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Re: Missing Tarmac Textures

Postby TheFearFullSeraphim » 22 Jan 2017, 04:50

Bump? :oops:
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Re: Missing Tarmac Textures

Postby TheFearFullSeraphim » 24 Jan 2017, 06:49

Bump again? :?
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Re: Missing Tarmac Textures

Postby CookieNoob » 24 Jan 2017, 12:29

We (the current nomads dev team) are trying to solve a similar issue (I think its the same problem) atm. When we find a solution I will pm you.

In case I forget: check this issue on github
https://github.com/Nomads-Project/nomads/issues/68
Check out the next level of maps: viewtopic.php?f=53&t=13014
For adaptivity, customizability and less clutter in the vault.
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Re: Missing Tarmac Textures

Postby KeyBlue » 24 Jan 2017, 16:01

Your issue is different from cookienoobs.

So i think i figured out why _Lava is put at the end of it.

I am assuming you are working with a seraphim unit?
Because apparantly seraphim tarmacs use a different system than the other ones.
For seraphim the tarmacs get a different suffix to be able to use the correct tarmac for that terrainType.
This suffix is added automatically based on whatever terraintype it is. So thats why _Lava was added.

But this is only the case with seraphim. So other factions work differently. (not 100% sure how :lol: )
And the tarmac you try to use is a UEF one. (only UEF doesn't have UEF in its tarmacs names)
Code: Select all
Tarmacs/Tar8x_01_albedo

The seraphim equavalent is like this:
Code: Select all
Tarmacs/Tar8x_seraphim_01_albedo

Using the seraphim varaiant for your seraphim units, should work in theory.

Sources (in your supreme commander fa installation folder):
  • gamedata\lua\tarmacs.lua
  • gamedata\env\Common\decals\Tarmacs\
(actually in lua.scd and env.scd, but you can unzip them or look inside with 7-zip or similar tools)
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Re: Missing Tarmac Textures

Postby TheFearFullSeraphim » 25 Jan 2017, 05:43

Yea it doesn't seem too similar but any fix would be great.
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Re: Missing Tarmac Textures

Postby KeyBlue » 25 Jan 2017, 12:39

Didn't i just explain to you, what your problem is?
Did you try the seraphim tarmac?
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Re: Missing Tarmac Textures

Postby TheFearFullSeraphim » 25 Jan 2017, 21:50

KeyBlue wrote:Didn't i just explain to you, what your problem is?
Did you try the seraphim tarmac?



I understand and yes seraphim tarmacs have no problems with terrain types only uef/cybran/aeon seem to put _Lava after theirs but only mod's are affected.

However this mod im trying to work on affects all factions.(could disable the tarmacs for aeon/cybran/uef but it would look wrong.)
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Re: Missing Tarmac Textures

Postby KeyBlue » 26 Jan 2017, 04:17

Pretty interested now in what you are trying to do. Care to elaborate?

Maybe even upload a version here, so we can take a look. :)
Can even try to see if i can fix it if you want.
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Re: Missing Tarmac Textures

Postby TheFearFullSeraphim » 14 Feb 2017, 07:25

I'll see if i can host it somewhere cause it's too big.
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