Hi,
I welcome the removal of the added storage from engys and buildings, because it makes the ES structs more useful.
But was it necessary to elevate the ES capacity to 5000E from 2000E?
ES wasn't used much before. Now that it's so capacious it's used even less: build a few and they provide plenty of buffer until you draw tons of energy in seconds... which only happens in late game.
Until 'late game' comes you've had plenty of E buffer at a cheap initial cost for the whole game. That's what I find out of balance.
The ES structure is transversal to all factions, and one of the building blocks every base is made of. Yet it's among the least used across the board.
From the patch logs it's evident how FAF strives to give everything a place in the cosmic order of SupCom/FA.
From the same logs it's also apparent how the ES capacity wasn't touched again after the beta GPG patch (3603) increased the storage to 5000E years ago. FAF only lowered the death explosion damage from 2000 to 1000 (before patch 3603 it was 500).
After 6-7 years maybe it's time to rethink the capacity of the ES so it finds a decent purpose.
My suggestion is to nerf the Energy Storage building to store only 3000E or even 2500E.
Commanders would need 2 ES to use OC, and many more buildings if they want a comfortable E buffer.
The change doesn't sound like much, but when you're rushing to build your infrastructure (early on), having to devote Mass and an engy to build some extra ES is going to have an impact.
And later on, if you want a good E buffer, a logistic problem might arise: structures want space. One thing is to build 2 clusters of 6 structures and forget about it for the rest of the game. One other is to build 4 or 5 such clusters half of which later in the game when your initial building space has been taken for the most part. Planning what-goes-where is part of the strategy as well.
All I'm trying to say is: give your players an excuse to make more use of the Energy Storage.
Thanks for reading