partytime wrote:what do you want help with?
Lol, I need someone to take away all my games, novels and anime so I can actually do something productive for once. And stop me from buying a PS4 to play Bloodborne
Forged Alliance Forever Forums
partytime wrote:what do you want help with?
AdmiralZeech wrote:Lol, I need someone to take away all my games, novels and anime so I can actually do something productive for once. And stop me from buying a PS4 to play Bloodborne :P
Blodir wrote:I actually wouldn't mind at all, but I agree with others that it makes the game that much less approachable.
P.S I've never played the supcom campaign and I don't have any clue what any of the factions stand for
AdmiralZeech wrote:Let's say I wrote an RTS.
Let's say I accidentally made amazing gameplay, in the style of TA/SCFA, but with great innovations of my own. And very good UI.
Let's say it was bug free, had a full range of multiplayer/online/competitive features, and good skirmish AI.
Let's say I have lots of pretty particle effects for projectiles and explosions.
But lets say I have no talent at 3D art or writing. And I don't even bother. My tanks are just icons, my superunits are just large cubes. The names of my factions are "Side A, Side B, Side C", the names of my units are "Light tank, medium tank, heavy tank, etc." There is no story, no context.
Would you miss the fluff that much? Do you get a lot of additional enjoyment from seeing that awesome "Monkeylord Spiderbot" blast its way through "UEF Pillar heavy tanks"? From the characters and the events in the campaign, the backstory of the factions, etc?
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