by eXcalibur » 02 Dec 2013, 05:31
these are some of my ideas. some of them have already been mentioned above:
- strategic zoom is a must. i do not play games without it anymore!
- the unit style of FA is great. keep the (realistic) futuristic robot style. i hate units in supcom2 which look like animals (e.g. dinosaurs). i do not like the very simple and toy-ish looking units of PA.
- the unit behavior of PA is crap. when you select multiple units, they move in a line or a bunch. they actually should always move in formations (which you could select and/or create yourself). that would be cool.
- in supcom2 was a feature: select a group of units and draw with the mouse on the target area. the drawing could be done like in paint. this was great!
- put more units in as in FA (mines on land and under water; a unit canon as in supcom2; etc.), but make them as diverse as FA units (e.g. make all t1 artilleries from different factions different as well). increase the faction diversity.
- in PA are no maps/planets with an area you are safe in. the planet/map is a sphere. this means you can get attacked anytime from any direction. this can be funny, but there should be other maps as well!
- multiple battlefronts (as in multiple planets) are fine. sometimes, i like a game of sins of a solar empire. you can have different battles on different planets there as well. this is not a big problem.
- spheres as maps are crap. make it (almost) flat. you can introduce multiple portals, which "beam" units from one end of the map to the other. that is fine. the effect is the same (your units are vulnerable from all directions). keeping the overview on flat maps is WAY easier.
-please use colors in your game! supcom2 and PA never use extreme colors (like a real red, blue, and green). supcom2 and PA use washed out colors (their red is a light red or redish, but not real red, etc.). most modern games do that. i hate that!
-simulate EVERYTHING (like ground units in FA), including the air units and navy.
-let air units use the entire air space and do not let them move on a single plain. they could use primarily a specific hight, but they should really dogfight in 3D.
-terra-formable and de-formable terrain (change water level (when the water level decreases your shipyards are not in the water anymore), convert earth to mud (by rain), create rivers, create/move mountains, create valleys/cracks, create hurricanes, create waves on the water, which influence ships and ship battles, explosions leave craters, engineers can flatten the land before constructing a factory, ...)
-a lot more units and fluent multiplayer games (maybe up to 8v8).
-using tesselation (or the openGL equivalent) on all units. make the graphics that you can zoom into the eye of an ACU and you still see no blurry textures and/or sharp (unwanted) edges.
-begin the game by showing yourself (in a first person view) walking towards and getting in your huge ACU cockpit, getting a couple of sentences mission briefing as radio chat and "driving" the ACU into the jump gate...
-make it easy to create fair maps, by mirroring a part of the map easily.
-make the AI to learn from human players. let the AI watch/analyze games from the best players of the season and the most crazy games and make it learn from them. this way, the AI keeps changing and improving.
-connect all maps to a gigantic battlefield/map (like the maps in planetside 2 with a lot of small and big bases (these would be the maps of 1v1 up to 8v8 integrated in one gigantic map) and let all ACUs fight simultaneous on one large battle front. when somebody loses his match, the front line gets moved.
this is meta game similar to galactic war, but on one giant map rather than planets in space. but integrating galactic war into your game (you could zoom out to see other planets with other games on them while playing your game) would be nice as well.
-make the game more complex (e.g. introduce transmitter stations for energy/mass).
-make the commander better in late games. make it much harder to snipe (bomber, kamikaze airplanes (aeon t2), or tele-laser). e.g. it could build a underground bunker for itself.
-make the game 100% open source software. this way modders (a.k.a. mod makers) could change EVERYTHING and add everything they wanted. it would have a long life as well (imagine to be able to re-compile the engine of FA or making it support multi-threaded calculations). there should be easy access for modders as well.
extended/big new features could be funded by kickstarter. if that does not work, new improvements could get sold (as closed source code) to players for one year (after that time, the code becomes open source and available to everybody).