Forged Alliance Forever Forums
The Mak wrote:Water platforms to build things on
Gerfand wrote:LOL, I will make a RTS, f2p and will be like FA, but will never get close(I think but I will make everthing to make it be close to FA)
Gerfand wrote:P.S. PA is at Beta now, but they will add a lot of units, and will have something like a 81x81 map:
I don't think that will be beat FA, but can get close when the game release.
hallelujah, amen.Ze_PilOt wrote:I know we live in a era when everything is done considering that the user is a total moron or retarded.
I find that insulting when a game is stating me the obvious ("press X to open the door" the 20th time I see a door).
FireMessiah wrote:Gerfand wrote:LOL, I will make a RTS, f2p and will be like FA, but will never get close(I think but I will make everthing to make it be close to FA)
If you have gaming development skills, you should dedicate them to FAF.Gerfand wrote:P.S. PA is at Beta now, but they will add a lot of units, and will have something like a 81x81 map:
I don't think that will be beat FA, but can get close when the game release.
weve been hearing how things will be added, for months.
your already bored of PA, which is why your checking out FAF forums
just saying, PA will have a short term appeal. I doubt youll be playing it in 1 years time (if its even completed by then), and youll be back to FAF, the greatest RTS ever.
Szakalot wrote:I would like to see a stronger reliance on the unit AI: different AI 'protocols' for different strategic behaviour: retreat under fire based on the enemy forces, perform flanking attacks, regroup, scatter; dodge, kite, prioritize certain targets, etc. with heavy potential for modification, for anyone to make their own battle patterns.
Naturally, direct orders from the player would overwrite these patterns (I don't like an RTS where you don't control your units absolutely)
I imagine that this would allow for larger upscaling of the battle still - total supreme commander? : )
rootbeer23 wrote:if you could simply design order queues without units that would already cut down on the micromanagement:
for example spy plane routes that you can use later when you build more spy planes.
or save your build order for specific maps, more time to micromanage tanks.
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