dstojkov wrote:You don't get the point ... There will not be a default "version". Each nod will have his own ladder. Thus encouraging people to make their own stuff.
So, anybody who creates his own mod/version, no matter what it changes, it would creat its own ladder? So, if I just add a Monkeylord Lazor to the Mantis, it would get its own ladder? Sounds great!
Do you know where it ends up when there are several versions out there? No? Remember back to GPGnet when 3603 Beta, the Patchmod or FA-Ladder released. What happend than? Right! It was a pain to play a game as everybody had his own favor where and what to play. And that was like 2 or maybe 3 different gameversions.
So, in order to play balanced games, what would happen if you offer like 20 different redundant versions? How long would it take to fill a balanced, lets say, high-level 4v4 game? How many almost equal games - just with some minor differences - would be hosted at the same time waiting to be filled?
dstojkov wrote:Koecher wrote:why not use Assembler?
In some part of linux kernel assembler is used for optimizing purpose....
We don't need that here....
Ahje, detecting sarcasm isnt one of your strengths, eh?