by da_monstr » 02 Jul 2013, 22:30
This could be something interesting:
Jobs content:
Design Exciting Machines:
• Render jaw-dropping showcase pieces of military-style vehicles.
• Create vehicles with distinct functional and cultural variety.
• Create impressive weapons, armor and propulsion systems.
• Turn real-world industrial design problems into aesthetic opportunities.
• Create precise drawings for 3D artists to work from.
Inspire Game Locations:
• Illustrate evocative battlefield vistas.
• Explore a grand variety of nations, cities and landscapes with paintings and sketches.
• Invent creative architectural and functional structures.
• Bring life and mood into war-torn locations using foliage, props and lighting.
Requirements:
• Outstanding 2D Art skills demonstrated through a strong portfolio that shows:
• Work in a realistic, modern style showing environments and technology.
• Experience creating promotional-style art with impressive lighting and color.
• Experience creating art easy-to-read drawings used for 3D modeling reference.
• Highly creative work even within setting constraints.
• Mastery of Photoshop.
• Organized team player with great communication skills; always open to feedback.
• Self-motivated, creative and optimistic problem solver; solid time management.
Desirable:
• A cosmopolitan with enthusiasm for military technology.
• Understanding of industrial design principles and architecture.
• Passion for video games and game development technologies.
Peace through superior firepower.[Total Biscuit, comparing FA to SupCom2] "The scale and the sublime nature of the economy was ruined with Supreme Commander 2, which I absolutely despised. Oh god, I hate that game so very much."