neutrino wrote:The scale in SupCom for example was bigtime screwed up.
Basically things are way off compared to real life.
That something I agree on, but the scale of supcom actually feel right. Rares are the games than have a good sense of scale.
Some RTS more focused on squadron (like CoH or DoW) have a nice scale.
Some RTS like starcraft doesn't care with scale, and a marine barely fit in a battlecruiser.
A pine is usually 15 to 45 meters high.
That make the ACU between 20 to 60 meters high.
I don't know what is the plant behind, but it's really huge (7 to 15 meters high) for that kind of plant pattern.
So that mountain about 5 ACU tall. So between 100 and 300 meters.
We actually know the size of the planets. Between 450 & 750 meters.
We don't know if they are talking of radius or diameters.
the surface of a sphere is 4*pi*r².
A 450 meters radius planet in PA result in a 2.544 km² map (+- 1.5x1.5, 2.5*5 is winter duel).
Now you may understand my problem with PA scale :
Either everything is over-sized (while they look tiny), or the planets are more like a little asteroid.
The numbers are actually not important. The numbers are off in supcom too. But the feeling is really important.
What do you think when you see that sea? It must be a big area of water, right ?
This is a destroyer on it.
And a Battleship :
Meanwhile in supreme commander...
Do you recognize the place ? Look at the minimap...
PA don't feel right. At all.
It looks actually silly/funny to me.
And I'm just talking of the feel of scale. Not real life units numbers or even gravity on such small planetoids.
For me, it currently feel like supcom 2 (toys on a model map).
Or .. Hmm..