by NinjaTurtle » 11 Sep 2012, 12:45
How sad to see this thread go off-topic into a personal dispute of sorts before even having started truly!
I wish to get back to Myrdral's original question with some specific answers. Disclaimer: I'm an utter noob, and this is coming from the perspective of such one, who has never been involved in online gaming between Q3A and the time he found out about this community-driven project. This very openness, even more than the great and unique gameplay of SupCom, has convinced me to "get into this" despite my old reservations against anything "MMO", and I believe a solid and friendly community is the only thing that can make FAF stand up to a huge, industrialized mainstream online gaming scene, its single great raison d'être.
Most of my complaints - no need to further elaborate the great things about FAF at this place - relate to the behaviour some people show in joining or hosting custom games and in the game lobby.
A great deal of people seem to intentionally join games with an expected ranking clearly below their own, e.g. 1000+ joining "noob under 800"; at the same time, many people seem to host games where they are exactly at the top of the expected ranking, e.g. a 789 host for said "noob under 800" game. The only explanation I have for this is that such people a) don't understand how the rating system works, especially that their ratings won't improve by beating players clearly under their level, or b), that they enjoy beating players clearly under their level just for its own sake. Such behaviour is very common and, not only to me, very annoying.
This isn't being helped by hosts of custom games who are not aware of the responsibility of such a function. A host must, in my opinion:
-enforce stated ranking expectations, and explain the admittance of "wrong" players in cases where he deems it appropriate;
-care for a good balance in team games, ask if the match-up is okay before game start, and actively ask people to swap teams or spots if he thinks the relevant choice will hurt the game in a big way;
-note whether a game will be ranked or unranked in the game's name, and if he opts to use rare mods or options;
-care for latency and ask players with bad connections to leave or reconnect, instead of simply kicking them;
-generally ensure that a productive and respectful mode of conversation is being used in the lobby and throughout the game (especially when players die).
Players, at the same time and in my opinion, have the responsibility to treat every other player in a respectful way, including
-some minimal explanation or apology if leaving the lobby after a prolonged amount of time;
-some minimal explanation when asking for or denying to yield a certain position or team allegiance;
-stating the use of teamspeak etc., if applicable
-criticizing team members in team chat and in some constructive manner during play, rather than flaming the retarded noobs
-stating any non-standard "special tactics" they wish to employ in team games in team chat at the start of a team game, and co-ordinate strategies in case their position does not come with a self-explanatory emphasis on land/navy/air
Relating to the chat and forums, I would advise against any measures, no matter how well intended, that could be perceived as censorship. This would hurt the whole "free" feeling of FAF as a whole. For example, I cherish being allowed to write a little "f***" or "shit" now and then - this freedom makes it necessary for me to think about my use of such words myself, and I rarely see any players truly abusing this freedom.
Last but certainly not least, I see great potential in the way "newbies" and "pros" interact with each other in FAF. I have the feeling that there is a large span between these extremes: I know many players who, not unlike me, started with FAF just recently and with a good deal of idealism. On the other hand, there are the seasoned veterans of GPGnet, who sometimes seem to think of themselves as being just a little "more equal", to quote Orwell. In my experience, this leads to a lot of "noobs" quickly trying to emulate the behavior of the "pros", writing guides and flaming noobs, which in turn tends to piss off other newbies who are content with their status and just wish to play for fun. I venture to assume that FAF was made by and for this "pro" faction, but also that a constant stream of new players will be needed to keep it alive. If that is correct, the "leadership" must be interested in encouraging a little more communication and understanding between these supposed groups. However, I think that the "personal trainer" initiative and the tutorial replays are a very efficient and important step into this direction. The day when new players join FAF and immediately feel welcome and "taken care of" will be the day the F after FA becomes truth. On a side note, I must give Myrdral credit here - he did exactly that for me and probably many others.
I wish to support these thoughts with a practical suggestion: To formulate a set of reasonably short "FAquette" as a normative, yet not 'legally binding' guideline for behaviour inside FAF. Every member should have the opportunity to participate in its creation; it would need to be aggressively "marketed" in the community from the start, so that its final version would be considered the "standard" on the issue. Final say should be with some committee, Ze_Pilot or whatever; I have no problem in accepting some sort of "presidency" to reside with the man who made all this possible through his hard work.
Two cents, or maybe a bit more...
NinjaTurtle