by Geosearchef » 21 Mar 2019, 14:28
The main issue here isn't the engine. It's finding a team working on it. What do you expecr to achieve in the end?
You don't just need coders, if it were that easy, I would have rewritten it myself. (see kirella on geosearchef.de, my own rts based on my own engine)
Also, just picking one engine isn't gonna cut it. From reading some articles about FA's rendering I can tell you that you'd probably want to write an engine specifically for that purpose from scratch. The biggedt issue is probably the networking behind it/determinstic simulation and Pathfinding.
And in the end the question remains, will what you achieve actually be better than FA? Or will it not be FA and pelple won't play it due to gameplay?
Developer, Server Admin, ICE, currently working on Team Matchmaking, FAF Client