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QuestionMarkNoob wrote:duel gap player wrote:he said he wants to keep newest version? why would he delete the one everyone plays on...
but I know it is adaptive and at least he understand duel gap more than others here. There are so many useless old and bad duel gap maps. look at some of their post history they dont even care about gap they just here to complain not to fix gap
The fact that BlueOwl did not even read the map description is concerning.
local ScenarioFramework = import('/lua/ScenarioFramework.lua')
local ScenarioUtils = import('/lua/sim/ScenarioUtilities.lua')
function OnPopulate()
ScenarioUtils.InitializeArmies()
ScenarioFramework.SetPlayableArea('AREA_1' , false)
end
function OnStart(self)
end
Dro wrote:If they were looking to remove maps for visibility maybe a filter would help.
Blue_Owl wrote:QuestionMarkNoob wrote:duel gap player wrote:he said he wants to keep newest version? why would he delete the one everyone plays on...
but I know it is adaptive and at least he understand duel gap more than others here. There are so many useless old and bad duel gap maps. look at some of their post history they dont even care about gap they just here to complain not to fix gap
The fact that BlueOwl did not even read the map description is concerning.
Check your shit before writing something.
This it's script file:local ScenarioFramework = import('/lua/ScenarioFramework.lua')
local ScenarioUtils = import('/lua/sim/ScenarioUtilities.lua')
function OnPopulate()
ScenarioUtils.InitializeArmies()
ScenarioFramework.SetPlayableArea('AREA_1' , false)
end
function OnStart(self)
end
Not so adaptive, huh? Use your brains before writing please.
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