biass wrote:You model? you have some examples of your work?
Just updated thread with combination of starter parts. Ugly, but maybe resizing them in-game would help.
Forged Alliance Forever Forums
biass wrote:You model? you have some examples of your work?
Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
AdmiralZeech wrote:Just looked at your GDD, out of curiosity.
You don't talk about gameplay mechanics at all, which seems to mean the gameplay is just "generic FPS." I would find it much more interesting if you thought more about customisations that can give unique gameplay. Currently you seem to only talk about minor stat changes like run speed, bullet spread, health etc.
This means that the main uniqueness of your game is the weapon and player customisation system.
However, all the customisation is done outside of the match, by creating builds and grinding for parts. This means some players will start the match with an advantage? So even though it's not P2W, it might be grind-to-win, and also Build Wars.
If you say that the customisation options don't improve your power very much, then it becomes somewhat boring then, since you just customise for fashion.
It's an impossible dilemma, which is why there hasn't been any serious competitive games with RPG customisation systems.
Of course, if your game is not intended to be competitive, then that's fine.
biass wrote:what i think you're trying to model on the bottom of the grip is a ranger plate?Spoiler: show
they either A: raise your barrel back up to the direction you were looking at standing (one you hit the floor)
or B: make it easier to draw from your plate/rig/bandolier/whatever when reloading
they're popular in games but like, why would it be on the grip, do magazines load in the grip? (they dont, the stock has a place to enter mags apparently)
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