Win That War! a new retrofuturistic Sci-Fi RTS

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Re: Win That War! a new retrofuturistic Sci-Fi RTS

Postby Morax » 15 May 2017, 16:00

Honestly, I have zero idea why anyone would use an art style similar to that of the "Jetsons" cartoon....

If you can't bring something unique to the table you are going to have a really hard time selling anything to people that enjoy FaF.

Who did your marketing department gauge the interest of to develop such an atmosphere??
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Re: Win That War! a new retrofuturistic Sci-Fi RTS

Postby BRNKoINSANITY » 16 May 2017, 01:28

Gameplay > aesthetics
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Re: Win That War! a new retrofuturistic Sci-Fi RTS

Postby Morax » 16 May 2017, 20:04

That's what the people who were developing planetary annihilation told me.

I don't buy it.
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Re: Win That War! a new retrofuturistic Sci-Fi RTS

Postby JoonasTo » 17 May 2017, 05:47

In PA aesthetics hinder the gameplay so that's a different issue.
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Re: Win That War! a new retrofuturistic Sci-Fi RTS

Postby Zeldafanboy » 17 May 2017, 19:38

The art style of PA is not one of the problems with it.

I also think that Win That War's most interesting aspect is the retro-futuristic aesthetic. Hopefully, the gameplay is just as unique, but it seems to be pretty standard macro RTS fare.
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