Softly wrote:Hiding precise rating from everyone but yourself, (although perhaps a "personal best" number could be globally visible).
Making what other people see more generic, like "Player X is Bronze rank" or something similar.
Making the auto-balance options in lobby better to compensate for this lack of precision.
FAF is going to do all of these, as discussed last month during developer conferences.
Softly wrote:Balance
I see balance right now as an unhappy middle ground between people who want more changes, faster; and people who think we're already making changes too quickly, causing bad decisions to creep in.
I want to try splitting the main balance into two mods, the first for people who prefer slower change, and the second for those who really want to push the limits of FA.
In the first mod there would be a very deliberate and slow process for making changes; with each change designed to incrementally affect the meta.
In the second mod we'd be adding in cool new stuff like nomads, blackops units (where possible), with each change designed to push the possible without imbalancing factions. (There's a big difference between balancing factions, and balancing the game)
Historically I would see myself falling into the first camp, but I've also loved getting involved in things like the nomads mod in the past too. Lets recognise that different people want different things.
This will splinter your splinter. Lovely and all-round friendly in theory, but it won't work out so well. FA doesn't have the playerbase to sustain anything close to this. Stick to mods. It's what they're for.
Overall I think this a bad plan with a slim-to-nothing chance of success. There are now two clients moving forward at good speed, game development is running smoothly, the new balance team are seriously stepping up the mark when it comes to feedback and changes, and ICE connectivity is getting better by the day. You wanna do Python? Come help Duk3. You wanna do Java? Come help Downlord. You wanna do lua? Come help me