Community Challenge

Talk about anything not related to FA or FAF here !

Re: Community Challenge

Postby Exotic_Retard » 11 Dec 2016, 22:46

well there are like no serious game related ones there so i take that as a win xD

angus000 wrote:Good English grammar
oh yeah? prove it!
http://equilibrium.x10host.com/changelog/
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Re: Community Challenge

Postby Lieutenant Lich » 11 Dec 2016, 23:03

Open Palms
Don't complain about that which you aren't willing to change.

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Re: Community Challenge

Postby zeroAPM » 11 Dec 2016, 23:22

My lack of time/will
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Re: Community Challenge

Postby Kalvirox » 12 Dec 2016, 19:21

antidisestablishmentarianism
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Re: Community Challenge

Postby MrSprengmeister » 12 Dec 2016, 20:05

to convince the Cybran haters
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Re: Community Challenge

Postby ZLO_RD » 12 Dec 2016, 21:49

afaik egny attack move from factory is not fixed in EQ
i have played EQ once and i was surprised by walls actually stopping shots, but they don't do that always =\
forest giving free intel also not fixed in EQ pretty sure.
acu upgraiding and moveing/ units building and moveing

sorry for being serious.
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Re: Community Challenge

Postby Cheva » 12 Dec 2016, 23:26

The Seraphim faction :)

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Re: Community Challenge

Postby Lieutenant Lich » 13 Dec 2016, 01:01

trees giving intel is cool I think.

HARMS.
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Re: Community Challenge

Postby Exotic_Retard » 13 Dec 2016, 02:40

oh nice a cereal response!
afaik egny attack move from factory is not fixed in EQ
i have played EQ once and i was surprised by walls actually stopping shots, but they don't do that always =\
forest giving free intel also not fixed in EQ pretty sure.
acu upgraiding and moveing/ units building and moveing

1.theres a commit for that in the base game, so we just waited for it to be released, but if you really want it that fast it can be duplicated i guess
2.that must have been luck xD the thing with walls is their hitboxes + meshextents start overlapping and that starts breaking things. i already looked at walls being bscly powered by black magic, and theres not much that can be done short of disabling collision for projectiles entirely, which would be stupid. i considered giving each one an invisible shield in the shape of a box at one point too! still maybe the most viable thing to do xD
3. thing is that this is starting to hit that engine wall, theres been attempts to fix free intel stuff like blips disappearing on upgrade ect, but its been very work aroundy and quite buggy too. but yeah i guess its not fixed xD
4. ok this isnt fixed YET but its on my list, along with disabling OC on building acus.

The Seraphim faction :)

oh yeah? just try it! i bet the prospect of nice othuums is something amazing (no one thought of this before right?), or what about an experimental that can be used with something near it when it dies?
http://equilibrium.x10host.com/changelog/#t4land
Lich King wrote:HARMS.

pfffff eaasy - at least read the changelog.

i mean really you had to pick a unit thats actually more fixed than average? its got a fixed animation, fixed model, fixed sinking effects, fixed balance, fixed groundfire....
but i guess whatever right?

http://equilibrium.x10host.com/changelog/#navaldefense
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Re: Community Challenge

Postby Ithilis_Quo » 13 Dec 2016, 14:25

Voodoo wrote:The nomads


Ha. This was planed, alredy have aproval from Brute to use him work. But while this patches breake them every time again and again, i skip it..
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