I decided to make a submod that I hope will require significantly more manipulation, communication and non-combat assistance between players. This Mafia mod can for now be enabled via a lobby option in the newest Phantom X update and will automatically choose its own proper settings. It is currently in alpha stage - meaning that while the core features are implemented, it is neither complete nor balanced.
REQUIREMENTS:
- any map with a civilian faction (this faction can be hidden, like on Roanoke Abyss v5)
at least 6 players (the mod will technically work with any number, but for the best gameplay experience, the more players the better)
The game rules are similar enough to Phantom X to be familiar. Everyone starts allied, and after a few minutes, the following roles are assigned by the mod:
Mafia: Unlike in Phantom, all Mafiosi are on a team and need to work together. They are revealed to each other shortly after assignment. Each Mafioso has a special ability (on a cooldown) to call down devastating meteor strikes on a target of his choice. As the game progresses, the cooldown period gets progressively shorter. Mafiosi win if all Innocents and Detectives are dead.
Detective: The 2 Detectives are on the same team as the innocents. They are not aware of each other. For a significant up-front mass cost, the Detectives can investigate a player of their choice. They will be told if that player is a simple innocent or has a special role (which could be either the other Detective, or a Mafioso). The mass cost for investigating increases with the duration of the game (similar to the Phantom X paladin mark).
Innocent: They have no special ability and win once all Mafioso are dead.
Many thanks go to Duck_42 for his invaluable help and assistance in modding this.