by mead » 16 Nov 2012, 14:08
Like any FA team match, Phantom games are susceptible to deliberate trolling and players unintentionally ruining the experience for everyone else. The most common problems are lag (sometimes deliberately (!) induced, as in a game yesterday) and of course sim speed. Notepad blacklists help somewhat, but for months, I've been missing the good old eject mod that used to work so well in gpgnet days. I got it working (somewhat) under FAF a few weeks ago, but due to the changes to how the game now handles connectivity issues, its functionality is limited - it is possible to sever connection between oneself and any other player, halting the game, but unfortunately that does not automatically give the other players the opportunity to eject any more. However, with the eject functionality integrated into the Phantom mod, every player can eject at will necessary. At the same time, this prevents abuse - any player who wrongly ejects others will most likely be collectively booted. Also, since it is integrated in Phantom, and not stand-alone, any concern about exploiting it in ranked / 1v1 is moot.
Secondly, there is Ducks wonderful Nuke Ping mod. While it was originally conceived for Phantom gameplay, it is never used, because most people don't have it or aren't even aware it exists. I think integrating it into Phantom X would be a good idea.
I've made a test version 1.8n (based on 1.8k/m) that features both eject and nuke ping (considering nuke ping is solely yours, Duck, I'll take this down if you want me to).
Last edited by
Ze_PilOt on 18 Nov 2012, 14:21, edited 1 time in total.
Reason: Removing attachement file.