I clobbered together a version that should incorporate the stuff we talked about:
CHANGELOG:
- phantoms are revealed to paladin only, timer is 30 minutes
- reduced number of paladins for 3 phantoms to 1; bonus itself has not been adjusted
- added UI bonus info back in; phantoms see bonus % and absolute mass / energy bonus; paladin only sees absolute values because bonus % could easily give away the phantoms prematurely
- Paladin designation is changed from "Paladin" to "Innocent (Paladin)", to avoid confusion for new players
IDEAS for future releases (some of these have already been mentioned):
- adjust paladin bonus % based on number of phantoms in game
- reveal phantoms to each other prior to being revealed to paladin
- when a paladin or phantom is killed, do not reveal if the player was phantom or innocent; do this only for normal innocent players