Changes in v1.6:
1: Reduced Phantom bonus while at war.
New bonus table (old values in parentheses)
- Code: Select all
Phantom Count Allied Mixed Enemies
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1 20% 24% (25%) 28% (30%)
2 10% 14% (15%) 18% (20%)
3 8% 10% 14% (15%)
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2: Changed mod code so that when one Phantom dies, the new number of Phantoms will be used for calculating bonuses. For example, if there were three Phantoms and all were at war with all innocents then their bonus would be 14% (see above table). If one is killed, the remaining two Phantoms will now receive an 18% bonus (see above table). If a second Phantom is killed, the remaining Phantom will receive a 28% bonus.
3: At assignment, Phantoms now receive a special mass and energy storage building. The building stores 100,000 mass and 500,000 energy. The building is spawned off of the map, so it should not be possible to see it or attack it. If anyone finds or knows of a way to exploit the existence of this structure (i.e. to determine who the Phantoms are), please let me know.
I wanted play testing to be available within FAF, so this is not an SCD mod. As such, there are no lobby options available for it. I've set a fixed reveal time of 35 minutes for all Phantoms (i.e. all of them will be revealed at that time) in this mod.
I'll try to find some time this weekend to do some play testing myself, but that may not happen. Feel free to try it out without me.
Now, with all that out of the way, here it is.
EDIT: Removed this version. Latest testing version is 1.6c.
http://www.faforever.com/forums/viewtopic.php?f=37&t=1559&p=16253#p16253