Phantoms: 1
Innocents: 7
The problem in all 7 games where innos won was that there were never two decent phantoms in the same game, so the outcome was determined much more by individual player skill or lack thereof instead of mod balance.
Ideas for future changes:
- Increase the bonus for phantom war. Decrease the mixed/all enemy bonus by the same amount. Phantoms who, while rushing, remain allied with the other phant should be penalized.
- consider removing from the UI the information about absolute phantom mass/energy bonus and the phantom numbers. When a phantom breaks with everyone in preparation for an attack, he usually asks in chat for the 2nd phant to pm him. When someone then claims to be that 2nd phant, he is usually asked for his number and bonus to confirm that he is indeed phantom. By removing that information from the UI, we go back to how it was in Phantom N, where you could not so easily make sure of who else was phant, giving the innos a chance to pretend and confuse the phantoms.
- significantly decrease phantom storage amounts, or eliminate it entirely.
EDIT
I've taken the liberty to make some of the above changes myself. Changelog for version 1.6b:
- Tweaked bonus table
New bonus table (old values in parentheses)
- Code: Select all
Phantom Count Allied Mixed Enemies PhantomWar multiplier
-------------------------------------------------
1 20% 24% (25%) 28% (30%) 1.0
2 10% 12% (15%) 16% (20%) 1.3 (1.2)
3 8% 9% (10%) 13% (14%) 1.2 (1.1)
-------------------------------------------------
For a phantom who breaks with *all* players, other phants included, the bonus should be almost the same as before.
- removed mass/energy bonus values from UI; kept phantom number and bonus percentage
- storage is not changed compared to ducks version. while i strongly dislike it, i'd like consensus on this. However, if I do a next version, it will likely be reduced to 20k mass and 100k energy. Having the equivalent of 2 T4s in storage (regular mass storage usually is around 23k-25k) should be enough.
EDIT 2: Added readme to file and made it .zip instead of .rar
EDIT 3: Removed; current version is 1.6c, see below.