I have started playing and enjoy phantom x, the idea is very similar to the starcraft version. Even so because of its similarity thought i would post a few things that may or may not be capable of in fa from the starcraft version that makes things more interesting.
Did you see that?
1) shared vision
Shared vision means that along with allying, unallying people you also have the ability to make it so allys only see fog of war instead of your base, but can remain allied this makes it more interesting for phantoms.
1a) Along with shared vision a setting so that at certain timed intervals the Lights or vision will go out this will allow phantoms to break and attack one person and as the lights come back on claim innocence and that they where attacked first.
A timer on screen could be counting down so that that players could prepare themselves or start panicking.
1b)If this is introduced the host could put a setting on at start of game to make it so others cannot see another person, unless they shared vision with another person.
Show me the money!
2) A setting to change the amount of resource a phantom receives e.g a resource injection at timed event, killing an innocent comm.
2c)increased resources the longer the game goes on, the longer the game goes on the more resources a phantom gains this makes innocents want to actually find the phantoms faster and for those sneaky phantoms that love to hide this gives them more of an edge in the later games and still able to keep there role as phantom after sim city.
2b)in line with what i said in 2) another idea could be to calculate what each inno has coming in and give half to the phantom, currently not sure how the phantom resources are done so im just putting out ideas .
A new challenger
3)Paladins
if resources are increased and 2 or more phantoms, 1 paladin is chosen from the innocents, he is the champion innocent and gets a bonus resource of 1/2 or 1/3 of what phantoms do, but like a phantom no one is told who they are only the person knows.
Dude his got t3 mexes!
4)Random phantom, o the fun!
Basically random phantom can be set by the host before the game launches you still get the count down timer till phantom is chosen, but players are never told how many phantoms where chosen only that there are phantoms . There is no selection as the game random selects players and makes them phantom inno or paladin(if on).
Who's a phantom? I'm a phantom? everyone loves a phantom
5)Phantom on phantom, paladin reveal time. At the moment we have phantom reveal to everyone, we should also see a setting that allows phantoms to know who other phantoms are to maybe increase the chances of teaming up.
5a)Paladin reveal instead of everyone finding out who the phantoms are it could be revealed who the phantoms are to the paladin, but can the players trust who the paladin is .. or is he a phantom playing possum.
The changes i mention might allow for a more dynamic gameplay of the phantom, With different settings you never know what game of phantom you may end up playing and increases the range of something for everyone.
Alot of games i see end up on 6castles a revel time for 30 minutes and everyone sitting there for 30 minutes and then killing 1 phantom then the second one and thats it repeat etc. it very rare to get an exceptionally good phantom, but manipulation is a good trait to have for weaker phantoms an some of the game mods allow for this to be a more dominate role and really play on some of the strengths of being a sneaky phantom.
And i made an 8 player map based on the starcraft version for phantom, not enough 8 player maps for phantom .
Any ways comments welcome love to see what can and cannot be done.