Phantom X Update

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Phantom X Update

Postby Duck_42 » 09 Jun 2012, 02:56

Ok, so I figured out how to test my update to the Phantom-X mod using the FAF environment (log files can be really, really useful). :D

Once I figured that out, I realized that Phantom-X update 2 wouldn't even run because I forgot a parenthesis. To boot, it also still didn't fix the pAlert bug from the first update. :oops:

So, now that I've actually tested the code and got it working, here's update #3.

Fixes/Changes:
-Added that missing parenthesis
-Fixed pAlert bug (in-game announcements for last phantom being revealed)
-Fixed Name placeholder bug (extra name placeholder would show until after first phantom was revealed)
-Changed tooltip text to clearly indicate Phantom 1 reveal time is time after selection
-Added phantom numbering to UI (so if you're phantom, you'll know where you are in the reveal order).
-Fixed reveal countdown timer so that it doesn't keep counting down after all revealable phantoms have been shown.
(this only happens if Phantom 1 or 2 are set to never and phantom 2 or 3 are set to some number)
-Changed energy storage unit definition to match current FAF definition (no code changes, only need bp files deleted)

Here are the updated files
Phantom-X Fix 3.zip
Phantom-X Fix 3
(9.52 KiB) Downloaded 163 times


At this point, I need someone with appropriate code access to make the following changes:
Replace /lua/PhantomSim.lua
Replace /modules/phantom.lua
Replace /phantomxhook/lua/ui/help/tooltips.lua
Remove /phantomxhook/units/UAB1105/UAB1105_unit.bp
Remove /phantomxhook/units/UAB1106/UAB1106_unit.bp
Remove /phantomxhook/units/UEB1105/UEB1105_unit.bp
Remove /phantomxhook/units/UEB1106/UEB1106_unit.bp
Remove /phantomxhook/units/URB1105/URB1105_unit.bp
Remove /phantomxhook/units/URB1106/URB1106_unit.bp
Remove /phantomxhook/units/XSB1105/XSB1105_unit.bp
Remove /phantomxhook/units/XSB1106/XSB1106_unit.bp

Also want to say thanks to the FAF admins for keeping a great game up and going. I know it's a lot of work.
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Re: Phantom X Update

Postby Ze_PilOt » 10 Jun 2012, 14:56

Updated.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Phantom X Update

Postby Duck_42 » 10 Jun 2012, 16:50

Thanks Ze_Pilot!
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Re: Phantom X Update

Postby noobymcnoobcake » 12 Jun 2012, 22:08

Good you got it updated but E storages have still not been fixed.
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Re: Phantom X Update

Postby Duck_42 » 13 Jun 2012, 02:35

While you're at it... :D

Here's update #4.

Phantom-X Update 4.zip
Phantom-X Update #4
(10.71 KiB) Downloaded 160 times


Fixes/Changes:
-Added option for revealing phantoms at the same time (actually 6 seconds apart, but close enough)
-Added additional options for revealing first phantom (45 minutes and 60 minutes)
-Added delay before last announcement message so that it won't conflict with initial phantom announcement
(this would only happen when phantom 1's reveal time was set to never)


If Nooby doesn't come up with more requests, maybe this will be it for a while. ;)
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Re: Phantom X Update

Postby Duck_42 » 06 Jul 2012, 17:08

(bump)
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Re: Phantom X Update

Postby Duck_42 » 07 Jul 2012, 23:01

Hmmm...doesn't seem to be much interest in applying update #4. :cry:

Ah well, if at first you don't succeed...

Phantom-X Update 5.zip
Phantom-X Update #5
(10.82 KiB) Downloaded 180 times


Fixes/Changes (including changes in update #4):
-Added option for revealing phantoms at the same time (actually 6 seconds apart, but close enough)
-Added additional options for revealing first phantom (45 minutes and 60 minutes)
-Added delay before last announcement message so that it won't conflict with initial phantom announcement
(this would only happen when phantom 1's reveal time was set to never)
-Fixed code so that "Known Phantoms" text will not display until after assignment.
-Added bonus percentage display to UI.
(If you're phantom, you'll be able to see the bonus percentage you're receiving)

Also, we still need the unit blueprint files removed for mass and energy storage so that Phantom games will have the same mass/energy storage stats as standard FAF.

If there's anything I can do to assist with getting this update applied, please let me know. Thanks.
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