Sandbox in assasination bug

Moderators: Duck_42, mead

Sandbox in assasination bug

Postby Apofenas » 07 Jul 2015, 14:40

I saw this bug a lot of times. Player isn't caunted as defeated until he leaves game and units don't die even after that. At the end there is no way to leave through score button as it doesn't appear even if everybody else are counted as defeated. I hope it won't take you 8 month again to look through...
Attachments
3617091-AIx-Apofenas.fafreplay
(359.5 KiB) Downloaded 231 times
BalanceVictim wrote:I tried it out, and yes, the anti-torpedo is a useful tool now. Sadly, the rest of the unit is still extremely weak compared to any other frig
Apofenas
Contributor
 
Posts: 747
Joined: 21 Jul 2013, 14:39
Has liked: 179 times
Been liked: 180 times
FAF User Name: Apofenas

Re: Sandbox in assasination bug

Postby mead » 08 Jul 2015, 21:50

By the very definition of "sandbox" a player cannot be defeated. Phantom X is clearly not meant to be played in sandbox, so I see no issue here.
mead
Avatar-of-War
 
Posts: 64
Joined: 03 Jul 2012, 22:53
Has liked: 0 time
Been liked: 1 time
FAF User Name: mead

Re: Sandbox in assasination bug

Postby Apofenas » 09 Jul 2015, 03:24

There was no sandbox enabled. It was assasination, but everything acted like in sandbox. I checked it before the game, in game in scenario and after game in synchedlivereplay tool.
BalanceVictim wrote:I tried it out, and yes, the anti-torpedo is a useful tool now. Sadly, the rest of the unit is still extremely weak compared to any other frig
Apofenas
Contributor
 
Posts: 747
Joined: 21 Jul 2013, 14:39
Has liked: 179 times
Been liked: 180 times
FAF User Name: Apofenas

Re: Sandbox in assasination bug

Postby mead » 09 Jul 2015, 19:19

Ok, I misunderstood. Yes, we know the bug you're talking about. It occurs specifically when a host enables the "Allies" option for Share Unit Cap at Death.
mead
Avatar-of-War
 
Posts: 64
Joined: 03 Jul 2012, 22:53
Has liked: 0 time
Been liked: 1 time
FAF User Name: mead

Re: Sandbox in assasination bug

Postby Duck_42 » 11 Jul 2015, 17:18

This will be fixed in the next Phantom-X update.

EDIT: The next version of Phantom-X has been released, so this bug shouldn't be a problem anymore.
User avatar
Duck_42
Avatar-of-War
 
Posts: 237
Joined: 29 May 2012, 03:16
Has liked: 5 times
Been liked: 18 times
FAF User Name: Duck_42


Return to Phantom-X

Who is online

Users browsing this forum: No registered users and 1 guest