3619 focus.

Speak about the balance testing mod.

Re: 3619 focus.

Postby Myxir » 22 Aug 2012, 15:33

Lu_Xun_17 wrote:-shild 3 sec to wait before recharge
- civilian focused bug fixed
-T4 get a priority focus fire on other T4


agreed

Lu_Xun_17 wrote:- soul reaper 34000 mass
-Novax 28000 mass
-tempest back to 28000 mass
-tempest speed of shoot faster (would make it more precize and buffs dps +30%)
-tempst hp 50000 hp (there we would get a T4)



this all needs to be tested, but i basically agree to these changes

SR is too powerful atm, having air superiority

Tempest should indeed be more expensive (it's a strong t4 unit) but therefore be more powerful, although Lux' changes also look like random numbers, it might be the better deal

Novax has too high dps for it's invincible, it can attack everywhere and also break shields now, also useful for scouting or killing units like a fatboy which have ''low'' hp but high range
i suggest to let the costs stay as they are (else it's never used) but reduce damage by 25% (to 150 dps)

Lu_Xun_17 wrote:-OC reload time back to 3.3sec


i also think 3 to 3.5 seconds would be best, reason:
in early game, you can't spam OC anyway, because you don't have about 1.5k e/sec to spam it each 3 to 4 seconds anyway
(not a big threat against t2 land) and later, when fighting t3 or t4, it's fine because the acu should be able to defend a bit against these units
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Re: 3619 focus.

Postby Destructor » 22 Aug 2012, 16:55

PIP = The game is going to a firebase war frequently with this nerf ACU.
Missile lauchers is sooo easy to hold, spent a lot of time to build, and with 2 or 3 Shields t2, u can hold a lot of them.
Bombers t2 are soo expensive and goes down with a couple of AAT2.

I think everyone here is looking to 1x1 games... But a team game is going boring.
Firebases war, Experimental Racing, no attacks after 10-12 minutes (they awaits t3 or experimentals), many players on the main base.
Is no more advantage to send your ACU to battlefield.
Is no more advantage and dangerous to use ACU in other side of the map, because they don't use, i don't use, now it's better to make a turtle game on the main base.

3 seconds to OVERCHAGE is more than perfect to avoid firebases WAR and turtle gammers, RTS must be a RISK GAME.
Good players know how to defend and make a inpenetrable main base with a couple of shields and some PDT2.

Wanna nerf RAMBO ACU???
Let's change another things, not the time to use overcharge, he is the MAIN WEAPON to kill firebases, to make some people to back down. even a PDT1 it's hard to kill now.

OVERCHARGE COST: 15000 E or 18000 E.
(it's avoid RAMBO ACU on the start of the game)

Still 5 seconds to make overcharge? Sooo let's see these compensations!
OVERCHARGE DAMAGE TO FIXED UNITS: 1200
OVERCHARGE DAMAGE TO SHIELDS: 5000
OVERCHARGE DAMAGE TO ANOTHER ACU: 850
OVERCHARGE DAMAGE AREA: BIG AREA



Imagine the situation...
It's a 3x3 game on the "confrontation"
XUCRUTIS and PERNILONGO planned to make firebases in front of TRIPASECA, they upgrade just t2 each one.

TRIPASECA TEAMS will spent a lot of time to came with their ACUS to help.
Units T1 and T2 don't break a FIREBASE easily.
Even with T2 ACU, GUN, and a couple of units TRIPASECA can't break a small UEF firebase with 4 PDT2, 2 PDT1 and 2-3 shields t2.
I really waiting for logical arguments to nerf ACUs.
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Re: 3619 focus.

Postby Softly » 22 Aug 2012, 17:05

Firebases wars isn't what happens in every game- there is always a way to avoid it. The reason it works however is also because of how maps like confrontation have like 1 chokepoint. Of course this will favour pd creeps. What you're saying is like playing a thermo and then complaining theres too much ecoing, or playing a setons and complaining that you end up with too much asfs.
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Re: 3619 focus.

Postby Lu_Xun_17 » 22 Aug 2012, 20:20

Here are the 1vs1 i made with zock this afternoon, focusing on T3 land.

My opinion hasn't changed. Even if it's always super fun to play some T3 land wars, with this -20% buildtime, T1 and T2 are even more squized.

Here are the replays: (game 2 is quite epic, but the OP in my next post is even more cool :twisted: )
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Re: 3619 focus.

Postby Lu_Xun_17 » 22 Aug 2012, 20:21

45min intense Open Palms vs Zock :
(couldn't upload 4 replays in 1 post, sorry for double post)
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Re: 3619 focus.

Postby pip » 22 Aug 2012, 20:38

I watched all games between Lu Xun and Zock. And I thank them very much for really testing the balance testing patch. They provide very interesting info, and that's what this dedicated balance testing for 3619 is all about.

My opinion is more mitigated now about t3 land units 20% buildtime reduction. I don't think the buildtimes reductions are a bad thing for t3 land per se, it does, however, bring an additional reason to skip t2 land alltogether. Balance between t3 and T4 is definitely better IMO, but between t2 land units and t3 ones, it's a bit worse.

This leads me to think that :
1) it may be better to adjust t4 buildtimes rather than t3 ones.
2) something needs to be done to make t2 units more interesting (t2 structures are of course very good)

I think that the speed nerf that t2 units recieved in 3603 was uncalled for. It makes raiding with t2 units very slow. I don't see why a Rhino should have an inferior speed to a medusa. 3.3 speed was very nice for Rhino and Pillar, 3 speed for Obsidian, and 2.9 for Ilshavoh were nice too. Now, they are really slow, by the time they arrive at a base, your opponent can set up t2 pd, or even tech to t3 and streamroll you.

Zock is brooding some more precise thinking about t2 land units, I think it's important.

Finally, that Open Palm game was freaking epic guys, than you so much for the show!
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Re: 3619 focus.

Postby Ze_PilOt » 22 Aug 2012, 20:39

Dismissed replay 1, not T3 land :)

In replay 2, you are stalling in mass. The buildtime are irrelevant here, as you build slower than the normal new BT :)

Same in replay 3, but zock was not stalling. But he had lot of t1 engys that would be used to spam T3 more quickly.

I will look at replay 4 later, but I'm still not convinced. Maybe T3 land is too easy to get, but I don't think the BT are a problem here.
Maybe indeed T4 BT must be tweaked..
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Re: 3619 focus.

Postby Lu_Xun_17 » 22 Aug 2012, 20:52

replay 1 is not a mistake, it shows you a timing push just before the ennemi's T3 land.
Hehe i like how you have an explication for each replay ZeP :mrgreen:
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Re: 3619 focus.

Postby Ze_PilOt » 22 Aug 2012, 20:56

Ok, new balance test mod online. Same speed for the t3 land (I feel like it still need more datas), but most of your propositions are in (except the fire priority, don't have time to look into it now).
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Re: 3619 focus.

Postby pip » 22 Aug 2012, 22:08

I just tested the new Tempest in the new 3619 test :
- Max health was not changed, so its health is 50000 / 35000.
- DPS remained the same (changelog says +30% DPS but it's not changed, so it's still one shot every 10 seconds).
If you want + 30 % DPS, you need to set rate of fire to 0.13 (from 0.1) = 780 DPS. I'd say 0.15 rate of fire would be more appropriate (= 900 DPS), considering the huge cost compared to Battleships (especially UEF battleship, that has similar range and 450 DPS).
- Mass cost is back, but buildtime is still 25200 (quite long for an experimental, you may want to align the buildtime to the same as the Atlantis (14400), for consistency.

I would personnaly prefer an OC of 4 seconds but i guess it's just personal :mrgreen: .
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