3619 focus.

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Re: 3619 focus.

Postby Ze_PilOt » 20 Aug 2012, 19:40

For the air unit :

Spawned a Czar, a enemy t1 plane :

Capture4.PNG
Capture4.PNG (61.11 KiB) Viewed 2323 times


I'm not quite sure to understand what your problem is, but in my sandbox tests, all is correct.

I don't see how it could count as 2, there is such number in the code ?
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Re: 3619 focus.

Postby Ze_PilOt » 20 Aug 2012, 19:56

exponential ACU vet values + SCU tweaks online.
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Re: 3619 focus.

Postby pip » 20 Aug 2012, 20:10

My bad, it only works for ACU killing air units. That's why in Zock's replay, Lu Xun has 19 kills but 20 xp for his first level , because his ACU killed an inty at the begining, and got 2xp for one kill.
I assumed xp values were the same for all units, but I am wrong. It's not a big deal, since ACU will not likely vet through killing planes, but still, it's a bit weird.

This also allowed me to notice that ASF have surprisingly low veterancy requirements for a t3 unit : 6/12/18/24/30. It is the same value as T2 Swifwinds, except ASF have 2500 HP and 400 DPS. Other T3 air units have 12/24/etc. ASF should have at least 9/18/ etc.

I'm very glad players such as Zock and Lu Xun test these changes. Keep playing and posting replays!
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Re: 3619 focus.

Postby Ze_PilOt » 20 Aug 2012, 20:32

Errrr... the vet is based on the tech level of the unit.

https://bitbucket.org/thepilot/forged-a ... ae/lua/sim
Code: Select all
            if EntityCategoryContains( categories.STRUCTURE, unitKilled ) then
               self:AddXP(1)
            elseif EntityCategoryContains( categories.TECH1, unitKilled )  then
               self:AddXP(1)   
            elseif EntityCategoryContains( categories.TECH2, unitKilled ) then
               self:AddXP(3)   
            elseif EntityCategoryContains( categories.TECH3, unitKilled ) then
               self:AddXP(6)   
            elseif EntityCategoryContains( categories.COMMAND, unitKilled ) then   
               self:AddXP(6)   
            elseif EntityCategoryContains( categories.EXPERIMENTAL, unitKilled ) then   
               self:AddXP(50)   
            else
               self:AddXP(1)
            end


I'm not quite sure to understand how a plane count for 2 kills ?
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Re: 3619 focus.

Postby Ze_PilOt » 20 Aug 2012, 20:33

pip wrote:I'm very glad players such as Zock and Lu Xun test these changes. Keep playing and posting replays!


Yeps. The SR will probably have a mass cost increased. Not sure how much yet.
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Re: 3619 focus.

Postby Zock » 20 Aug 2012, 20:56

I tested a bit and can confirm they give more vet to ACUs (or land units, didn't test this), but t1 fighter give only 1 EXP to ASF as example, but t3 scouts give 12. I didn't got the exact values for now, the cap of max. vets at once ruined it a bit. But it looks like 2/6/12 for ACU.
gg no re

ohh! what a pretty shining link! https://www.youtube.com/c/Zockyzock
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Re: 3619 focus.

Postby Ze_PilOt » 20 Aug 2012, 21:17

That make no sense. Why it count for twice !?
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Re: 3619 focus.

Postby pip » 20 Aug 2012, 21:26

Maybe planes appear in 2 categories that overlap for certain units? In any case, it's weird.
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Re: 3619 focus.

Postby Ze_PilOt » 20 Aug 2012, 21:40

It's a elseif condition, should not overlap !

The only reason is that the command is called twice. But that doesn't make more sense.
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Re: 3619 focus.

Postby Doompants » 20 Aug 2012, 23:06

Not able to watch the replay atm, but is there any way it has anything to do with a plane being different when it's landed on the ground than when it's in the air? I know the radar signature changes, so maybe something wierd is happening. (ACU to kill an air unit, it was probably on the ground anyways)
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