Ze_PilOt wrote:But is it really a bad thing for gameplay ? Sure it's requires more attention and micro, but again, is it really bad ?
(this is an honest question, I understand that the annoyances can be really a pain in ass, but isn't just require a time to adapt ?)
i still think this is a really bad thing for gameplay - it's now extremely difficult (and frustrating, and not fun) to attack a stealthed cybran navy. see the attached replay:
17:30 - i try to attack kab's navy with a number of torpedo bombers. most dont' fire, but instead just move to where they think the cruiser is, and immediately get shot down by the cruiser, without ever having dropped their torpedoes. many torpedo bombers lose sight of the cruiser for a very short period of time and lose their attack order,
even though they are almost right next to their target20:35 - i try what i think you mean by "people just need to adapt" by using 3 interceptors to scout immediately before i have torpedo bombers attack. the torpedo bombers are right behind the interceptors - i give the attack order - the int's get killed by the cruiser quickly, the torpedo bombers lose LOS for just a second and then fly right over the cruiser, dont drop torpedoes, and get shot down.
because torpedo bombers need to be far away from their target when they start to attack it, and will likely lose LOS before they actually drop their torpedoes, it is now almost impossible to use torpedo bombers against a stealthed navy. also - mburgh tries it with t3 torpedo bombers at 22:55 and again at 23:15 - same result - torpedoes are never dropped and torpedo bombers fly uselessly over opponent's navy and get shot down.
it's also very difficult to attack a stealthed navy with your own navy - at 21:20 i tried to attack kab's navy with my own destroyers. but because of their short range of sight, my destroyers can't see his navy and can't attack,
even though his navy is right next to mine and within firing range when i give the attack order in short, the cybran stealthed navy is now extremely difficult to attack
to answer your question in the quote above - yes, i think this change (even if limited to stealth) is really bad for gameplay. especially on large maps - it's very difficult to micro on this level when you have to keep your attention split between 3 or different spots on the map.
i have a few suggestions, the ones i think are best are at the top:
1) please just revert back to how things were before and stop this whole experiment. i've played with this change a number of times now and i think it just makes the game more frustrating and less fun. i've seen many people agree with me and i have not seen anybody express support for the new system. i never really saw any problems with how it was before. i think the problems with the old way that i've seen cited a couple of times ("isn't it silly to have the enemy bomber target your stealthed acu all the way across the map and still be able to hit it") are very rare,
and i think the problems/frustrations created by the new system are very frequent2) instead of immediately losing target on a unit when it goes into stealth, make it lose the target after a delay - 5 seconds?
3) increase the vision radius of every unit to match its gun range
if you want an example of how the old method was actually MORE realistic - consider radar lock -http://en.wikipedia.org/wiki/Missile_lock-on#Semi-active_radar_homing - once you've locked on the target, you can't miss.