FunkOff wrote:Thank you for putting in this work, pip. It is very enlightening.2) Tuned down xp values : After a lot of testing, I believe the xp values for each tier should be more like :
1 xp / 3 xp / 6 xp / 50 xp, to prevent too fast boost at different levels.
I'll add my opinion that this should be tweaked to 1,3,9,100. Should a monkeylord really have to kill 2 GCs to get vet? And xps are worth much more than 10 T3 units, so it works.
But yeah, zep, listen to pip. He knows what he's talking about.
You're welcome! I hope it can help Zep tweak his system in a balanced way and content the whiners or just make them forget about it.
The problem with 1 / 3 / 9 / 100 is not in the units you mention but other ones:
- if light t3 units for instance are worth 9, it is too easy for experimentals to gain veterancy :
spy planes and ASF, loyalists and Titans, sniper bots, are not hard to kill and can be found in numbers. It allows experimentals but also ACU to gain veterancy too fast, thus buffing t4 and ACU a lot against t3 and I don't think that's necessary. Even with 6xp for t3 units, t4 is buffed against t3.
- if light t3 units for instance are worth 9, it is too easy for more powerful t3 untis to gain veterancy:
it buffs a lot Bricks, Percival, Othuums and Harbingers against Titans and Loyalist because each killed Titan for instance will bring 1 vet level to a Brick. This is huge! It's an indirect big buff to these high end t3 units and a nerf to the lighter ones which don't have a lot of HP to begin with (and I don't think the Titans need an indirect nerf).
A brick should need at least to kill 2 t3 units to kill one vet. Compare with t1 units : they don't vet for killing just one of their kind!
- Experimentals worth 100 means you believe that killing one of its own kind should bring an instant vet level (whereas before, it was worth only 1 kill). It is never the case in all supcom units (see t1). For sure, it should definitely boost the killing Exp, but not necessarily give it an instant vet level, especially if it's a high end experimental.
You mention the Monkeylord having to kill two GC to gain one veterancy, but it's rather the other way around that is imbalanced : one GC gaining one instant veterancy for 1 monkeylord, and another one just after if they arrive slightly delayed / have to manoeuver? Why should it be so easy? Again, a t1 unit doesn't get vet for killing just 1 t1.
It's not hard for a monkeylord and GC to kill some additional units and gain one veterancy. The highest HP experimental benefit more from veterancy system, so it's not necessary to overbuff them.