Balance changes.

Speak about the balance testing mod.

Balance changes.

Postby Ze_PilOt » 03 Jun 2012, 18:57

Before posting here, here is the rules of the thread :

- The focus of the changes is not debatable. (I mean it. Any post asking for something else will be erased and the author will receive a strike).

- Nothing is written in stone. (I don't want to read "oh my god this is so bad you are breaking the game as we know it ! Same saction as first rule)

- Most of the values for the changes are placeholders. They will change a lot over time, depending of the result of the tests. (same comment as second rule).
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Balance changes.

Postby Ze_PilOt » 03 Jun 2012, 19:09

For now, the changes are :

- Mass fabs are not upgradeable with a UI mods anymore (bug fix).

- Anti off-mapping.
When a plane/gunship/transport/air XP leave the screen, their order will be cancelled after 5 seconds, resulting in the planes going back on the area, doing nothing.
This doesn't apply to attack orders (so a bombers attacking a base and off-mapping not on purpose won't do silly things).

- Bomber drop speed.
The bomber need a minimal speed to drop his bomb. That value has to be tweaked.

- T1 scout.
Now the cost are in the same ratio as the land scout. Heath to 55 (from 29), cost 420 E (from 1300), 16 mass (from 40), builtime 145 (from 340). Added radar and sonar vision (65 and 30).

- T2 Gunship :
Health reduced to 80%.

CYBRAN :
- Soul Ripper and Scathis cost/stats change.
I let you discover them.

AEON :
Tempest cost halfed.

UEF :
Satellite Station :
Comsume 1000 Energy.
Have a radar radius of 65 and a vision of 32 (from none and 10).
Damage increased to 100 (from 75).
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Balance changes.

Postby Ze_PilOt » 03 Jun 2012, 21:03

Added Novax center cost reduction.

Fixed the assassination mode.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Balance changes.

Postby Ze_PilOt » 04 Jun 2012, 09:24

- Scout mass cost and health reverted. Other changes stay.
- T3 naval factories cost now 5150 mass (+2000).
- Siren proto cannon buff to 92.
- All t1 tank speed increased by 0.1.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Balance changes.

Postby Ze_PilOt » 09 Jun 2012, 14:16

- Fixing an issue with engineers not building correctly.
- Fixing a missing function with factory AI.

- Ythotha, Galactic Colossus and MonkeyLord doesn't gain health anymore with veterancy (the maximum health and regen are still increased, they just stop to magically healing).
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Balance changes.

Postby Ze_PilOt » 17 Jun 2012, 15:18

Sera T1 arty :
- Minimum firing radius augmented to 8 (from 6)
- TurretYawSpeed decreased to 60 (from 70)

- Changing medusa randomness from 1.5 to 1.0

- Wreckages falling in the sea worth 50% of the original wreck value (due to corrosion/water dislocation obviously).

- Implementing the shield interference script : It Reduce the recharge rate when shields are overlapping. (from FunkOff)

- Implementing beetle enhancements : You can ctrl-k the firebeetle to produce instant damage. They are not sensitive to each other explosions. Increased AOE to 3.5, firing tolerance to 4 and maxradius to 4.5. (from noobymcnoobcake)

- Implementing better jamming system for UEF t1 fregate and UEF Sparky (holographic system, from Resin_Smoker).
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Balance changes.

Postby Ze_PilOt » 19 Jun 2012, 20:37

- Scathis range increased to 330. Deploy speed 2.5x faster.

- Holo system doesn't display icons and doesn't collide with real units anymore.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Balance changes.

Postby Ze_PilOt » 20 Jun 2012, 21:53

- Novax vision radius buffed to 40, radar to 70.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Balance changes.

Postby Ze_PilOt » 22 Jun 2012, 22:33

- Chat in replay is fixed.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Balance changes.

Postby Ze_PilOt » 24 Jun 2012, 18:28

- Fixing a bug with engys.

- Experimentals gain health as before the previous fix.

- New veterancy system :

killing :
- T1 = 1 xp.
- T2 = 5 xp.
- T3 = 10 xp.
- XP/ACU/SCU = 100 xp.

- The interface is showing the current xp level, as well as the amount of xp necessary to gain a level.

- Only one level can be achieve on one kill.
ie :
if your next level (1) is at 5, and the following (2) at 8. Your current XP is 0.
You kill a T3 unit, you will get to veterancy level 1 - and not 2.

- GC has the following veterancy xp ranks :
Level1 = 100
Level2 = 200
Level3 = 300
Level4 = 400
Level5 = 500

- MonkeyLord and Ythota :
Level1 = 75
Level2 = 125
Level3 = 200
Level4 = 275
Level5 = 350
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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