Report bugs here.

Speak about the balance testing mod.

Re: Report bugs here.

Postby FunkOff » 23 Jun 2012, 20:40

uberge3k wrote:It crashed suddenly for me. I had just selected my naval fac and queued some more frigates when this happened; not sure if it's related.


The log doesn't tell me anything... and I've never seen this error before:
EXCEPTION_PRIV_INSTRUCTION (0xc0000096) at address 0x0028f3fa


Can you find a way to replicate it?
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Re: Report bugs here.

Postby pip » 24 Jun 2012, 18:40

When Firebeetles are killed, they deal their full damage as if you had ctrl+ked them, and when it happens, their explosion fx is not triggered.
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Re: Report bugs here.

Postby PsychoBoB » 25 Jun 2012, 16:33

Hi, there's a small bug in the UI. If you have shield on an ACU, the points for the next vet level and the shield condition are on the same place. Just look at the pic...

Greets,
BoB
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Re: Report bugs here.

Postby Ze_PilOt » 25 Jun 2012, 16:56

Ha yes. That will be hard to find a good place for it :)
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Report bugs here.

Postby ThePhobius » 03 Jul 2012, 08:10

There is a bug with T3 bomber drops. After a few extremely close drops, bomber deny to attack anymore.
All actions in replay.
P.S. looks like this happens every time killing the tree, not depending of drop range.
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Re: Report bugs here.

Postby ThePhobius » 03 Jul 2012, 10:22

Some arty buildings does not receive rate-of-fire adjacency bonus from PGens.
It's Mavor, Salvation, and all T3 Arty.
T2 works normal.
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Re: Report bugs here.

Postby Karottenrambo » 08 Jul 2012, 02:54

ThePhobius wrote:There is a bug with T3 bomber drops. After a few extremely close drops, bomber deny to attack anymore.
All actions in replay.
P.S. looks like this happens every time killing the tree, not depending of drop range.


I just wanted to report that bug too.

If you command an attack on a tree-entity, the "calcballisticacceleration.lua" dies and the bomber will not attack anymore.
Code: Select all
WARNING: Error running lua script: ...\faforever.faf\lua\sim\calcballisticacceleration.lua(70): attempt to call method `GetVelocity' (a nil value)
         stack traceback:
            ...\faforever.faf\lua\sim\calcballisticacceleration.lua(70): in function <...\faforever.faf\lua\sim\calcballisticacceleration.lua:36>
            ...er\gamedata\faforever.faf\lua\sim\defaultweapons.lua(782): in function `CheckBallisticAcceleration'
            ...er\gamedata\faforever.faf\lua\sim\defaultweapons.lua(143): in function `CreateProjectileAtMuzzle'
            ...er\gamedata\faforever.faf\lua\sim\defaultweapons.lua(599): in function <...er\gamedata\faforever.faf\lua\sim\defaultweapons.lua:543>
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Re: Report bugs here.

Postby Ze_PilOt » 08 Jul 2012, 10:16

Thanks. That will be fixed soon.
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Re: Report bugs here.

Postby TheStrategist » 10 Jul 2012, 02:37

When using the new holo jamming, issuing move orders can lead to accidental assist orders on the holo units.
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Re: Report bugs here.

Postby BenDover » 13 Jul 2012, 20:21

When you surround nuke by pgens it takes nuke a lot time to notice that and decrease energy consumption. I dont know excatly what is the trigger to refresh the energy consumption but usually when i build nuke and surround it by t2 pgens it uses 4500 energy until the first missile is ready and then it uses only 2250.

The other thing is that air sometimes loses target after going offmap especially annoying with strat bombers. Also planes set on patrol tend to forget what they were doing when patrol is set too close to the edge of the map.

ed. also i just noticed that uef frigate's jamming draws fire from other ships and planes even when in sight (!) you have to manually target each frigate or your ships will try to kill ghosts AND you cant micro your own ships cause you have 90% chance of accidentally ordering your ships to guard some random ghost floating around..
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