ThePhobius wrote:There is a bug with T3 bomber drops. After a few extremely close drops, bomber deny to attack anymore.
All actions in replay.
P.S. looks like this happens every time killing the tree, not depending of drop range.
I just wanted to report that bug too.
If you command an attack on a tree-entity, the "calcballisticacceleration.lua" dies and the bomber will not attack anymore.
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WARNING: Error running lua script: ...\faforever.faf\lua\sim\calcballisticacceleration.lua(70): attempt to call method `GetVelocity' (a nil value)
stack traceback:
...\faforever.faf\lua\sim\calcballisticacceleration.lua(70): in function <...\faforever.faf\lua\sim\calcballisticacceleration.lua:36>
...er\gamedata\faforever.faf\lua\sim\defaultweapons.lua(782): in function `CheckBallisticAcceleration'
...er\gamedata\faforever.faf\lua\sim\defaultweapons.lua(143): in function `CreateProjectileAtMuzzle'
...er\gamedata\faforever.faf\lua\sim\defaultweapons.lua(599): in function <...er\gamedata\faforever.faf\lua\sim\defaultweapons.lua:543>