Blackops Project Info 5/25/2012

Forum for Blackops Featured Mods.

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Re: Blackops Project Info 5/25/2012

Postby Testman » 13 Jan 2016, 00:28

Nevermind that. Mod porting is essentially completed now. See Uveso thread. It has the all files. GG
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Re: Blackops Project Info 5/25/2012

Postby IceDreamer » 13 Mar 2016, 21:25

Update - Unleashed has been virtually completed. All units are fully functional, we are now clearing up odd weapon interactions, tweaking UI, and generally fixing bugs which have been in Unleashed itself forever.

I can also report that the UEF ACU from the ACUs mod has completed the alpha phase of rebuilding and is largely functional. Work on the Cybran has begun. Total file size for the script of the UEF ACU has been cut in half :) The most up-to-date version of the mod can always be found here: https://github.com/aeoncleanse/Mods/tree/BlackOps

Please note it only works with 3652, and if testing ACUs, anything bar UEF risks crashing the game completely. It's not ready. I need bug reports and observations from Unleashed primarily.
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Re: Blackops Project Info 5/25/2012

Postby Zsombi » 19 May 2016, 12:25

IceDreamer wrote:Please note it only works with 3652

Will these newer versions eventually work on the last official vanilla version, 3599 as well?
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Re: Blackops Project Info 5/25/2012

Postby Shukov » 15 Oct 2016, 09:40

Just wanted to thank you for your efforts. Me and my LAN group love FAF and BO, would not wanna play without them. Cheers
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Re: Blackops Project Info 5/25/2012

Postby ExavierMacbeth » 16 Dec 2016, 19:50

Zsombi wrote:
IceDreamer wrote:Please note it only works with 3652

Will these newer versions eventually work on the last official vanilla version, 3599 as well?


I found an archive of the old GPG Forums for the released mods list. I never actually removed the original 3599 compatible versions from my hosting locations (I host them personally on a domain I own rather than using a file service) so the download links are all still live.
http://web.archive.org/web/201311072227 ... =7&t=32531

Hmm looks like the core Unleased pack, which hawkeye hosted, do have dead links though. Looks like I only have 5.3 on my file server so I will poke around my hard drive and see if I can dig up a copy of 6.0 for you.

I gave IceDreamer an email address that I can be reached at if I need to be reminded, or if a coherent list of available older files is requested. I haven't actually had SupCom installed for years and tend to not visit around here very often... about every 6months really. Glad the project was continued :)
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Re: Blackops Project Info 5/25/2012

Postby IceDreamer » 17 Dec 2016, 03:04

Please bear in mind that the version EM has on his fileserver is significantly behind FAF's in terms of bugfixes and completeness... A bit like 3599 really :)
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Re: Blackops Project Info 5/25/2012

Postby Pandemonium135 » 19 Jun 2018, 13:28

What is the current status of the mod? I just love this mod so much. By the way, I made a T3 air factory with my ACU and it only had engineers available for production.
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Re: Blackops Project Info 5/25/2012

Postby Uveso » 19 Jun 2018, 20:07

Pandemonium135 wrote:What is the current status of the mod? I just love this mod so much. By the way, I made a T3 air factory with my ACU and it only had engineers available for production.


You maybe only build a support factory without having a T3 HQ Factory ?
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Re: Blackops Project Info 5/25/2012

Postby VerySnail1 » 16 Jul 2018, 01:57

Could someone post a link to the latest version of Black ops unleashed. The links already posted here don't work for me
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Re: Blackops Project Info 5/25/2012

Postby Uveso » 16 Jul 2018, 19:08

Hello VerySnail1,

welcome to FAForever!

This is the Git Hub project page of Black Ops:
https://github.com/aeoncleanse/Mods/tre ... p/BlackOps

And you can also download the Black Ops mod from the vault.
Search for "BlackOps FAF"
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