Bug report

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Re: Bug report

Postby Ze_PilOt » 11 Aug 2013, 15:46

Nobody can't do anything without :

Log.
A little replay in sandbox replicating the issue.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Bug report

Postby wwdk » 12 Aug 2013, 22:13

Ze_PilOt wrote:Nobody can't do anything without :

Log.
A little replay in sandbox replicating the issue.


alright... added a replay inwhich i play around in sandbox replicating the issues the log file however... no idea where to find that sorry :oops:

however the UEF Citadel's airstaging has never worked for me... dont know if its due to me using the steam version or something.. anywayz the replay is 15-20 minutes-ish... no cheating done! gained the Aeon stuff by stealing from an easy AI to stay true to a normal game as possible.

after stealing the AI stuff i leave a few T1 bombers hanging on patrol to empty their fuel while Building a UEF aerial fortress to show the bombers dont land, i also tell the bombers to land on it manually!.
I also build the Aeon battleship and build two units from it(T3 engi and T2 cruiser), after which i force fire on the Water to showcase only torpedoes are launched, the drones do not show up on the model as they do when playing Black ops outside of FAF.
after this i build the Aeon aircraft carrier and switches it mode a few time and force fire on the Water in each mode to show it's not transforming, how ever it is loosing its ability to build aircraft when switched..

enjoy!
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Re: Bug report

Postby Ze_PilOt » 15 Aug 2013, 11:34

I'm amazed that nobody ever reported these bugs. They are there for 2 years !

They are fixed (except the UEF carrier thingy, no script error).
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Bug report

Postby lt_hawkeye » 17 Aug 2013, 00:35

I really need to get around to finishing the mod....
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Re: Bug report

Postby KNOWFEAR1337 » 17 Aug 2013, 18:49

yes ^_^
please.

and when you do i will be infinitely grateful, for as long as it works and i can play it.
--
[ Ctrl ] ... [ Alt ] ... [ DELETE ] ... IF ONLY IT WORKED ON ALL LIFE'S PROBLEMS ...
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Re: Bug report

Postby wwdk » 18 Aug 2013, 17:05

thank you for fixing some of the Things, though the Aeon Experimental battleships main cannon, still dont deploy.. the drones Work! and i dont really care if the buildbay dont open the units do come out anyway :P but the main cannon is my primary reason for Building it, without that it's like a fatboy without it's cannons... somewhat useless on the front line :)
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Re: Bug report

Postby wwdk » 26 Aug 2013, 14:09

got another issue, the Cybran T3 BlackOps Submarine does not shoot properly. like the Aeon exp. battleship, the turrets do not properly deploy when surfaced, this is not the worst.. its torpedoes are not launching either. its countermeasure, torpedo redirection system, does nothing either... however... you can hear the weapons fire and the torpedoes launching... so somethings working...

here's a replay showing the unit:
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Re: Bug report

Postby Ze_PilOt » 26 Aug 2013, 14:52

Logs.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Bug report

Postby wwdk » 29 Aug 2013, 22:07

Ze_PilOt wrote:Logs.


alright here's a replay log:

sorry for my earlier incompetence finally found time to figure out how to get the logging going :)
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Re: Bug report

Postby amiral_eperdrec » 01 Sep 2013, 10:43

sorry guys, I don't know if I have to post it here :
Since yesterday, I can't upload black ops, so I can't join, create or see replays of this mod, here is the error report from today:


Update started at 2013-09-01 10:23:33
Using game path: D:\GPGNet\Supreme Commander - Forged Alliance
Using appdata: C:\ProgramData\FAForever
Connected to update server at 2013-09-01 10:23:34
writeToServer(GET_FILES_TO_UPDATE, [FAF])
handleAction(LIST_FILES_TO_UP) - 324 bytes
Files to update: [ForgedAlliance.exe, init_faf.lua, init_ladder1v1.lua, GDFBinary.dll, SupComDataPath.lua, SupComDataPathFAF.lua, init_nonxt.lua]
writeToServer(UPDATE, [bin, init_nonxt.lua, 16da7063ae3309c154a2c544f559b3a9])
writeToServer(UPDATE, [bin, GDFBinary.dll, 3fc9e7684d150da5c51db71d2399f316])
writeToServer(UPDATE, [bin, init_faf.lua, 7d5cebd90024c4c5dc44ae8f5c9fa35b])
writeToServer(UPDATE, [bin, ForgedAlliance.exe, b779d298a8ac4412dfbcc7667cf5578f])
writeToServer(UPDATE, [bin, SupComDataPath.lua, 55ac1ef97845f2291da64b830299331e])
writeToServer(UPDATE, [bin, SupComDataPathFAF.lua, 962c9d1327657d77184adcf358c628f1])
writeToServer(UPDATE, [bin, init_ladder1v1.lua, ea96ac9cec88af29c08556c96465acfe])
handleAction(UP_TO_DATE) - 56 bytes
file : init_nonxt.lua
init_nonxt.lua is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : GDFBinary.dll
GDFBinary.dll is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : init_faf.lua
init_faf.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : ForgedAlliance.exe
ForgedAlliance.exe is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : SupComDataPath.lua
SupComDataPath.lua is up to date.
handleAction(UP_TO_DATE) - 70 bytes
file : SupComDataPathFAF.lua
SupComDataPathFAF.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : init_ladder1v1.lua
init_ladder1v1.lua is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [FAFGAMEDATA])
handleAction(LIST_FILES_TO_UP) - 134 bytes
Files to update: [faforever.faf, faforever.nxt, lobby.nxt]
writeToServer(UPDATE, [gamedata, faforever.faf, 8b38b33e55772235413552158c1603e0])
writeToServer(UPDATE, [gamedata, faforever.nxt, 4ea953fc92c8115cc1f2b42c2fa1b9e1])
writeToServer(UPDATE, [gamedata, lobby.nxt, 884c4c74cc5c6e23c0a76c204f5ed5bd])
handleAction(UP_TO_DATE) - 54 bytes
file : faforever.faf
faforever.faf is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : faforever.nxt
faforever.nxt is up to date.
handleAction(UP_TO_DATE) - 46 bytes
file : lobby.nxt
lobby.nxt is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [blackops])
handleAction(LIST_FILES_TO_UP) - 82 bytes
Files to update: [init_blackops.lua]
writeToServer(UPDATE, [bin, init_blackops.lua, 102b6e4398f5c41407c02334e9416194])
handleAction(UP_TO_DATE) - 62 bytes
file : init_blackops.lua
init_blackops.lua is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [blackopsGamedata])
handleAction(LIST_FILES_TO_UP) - 92 bytes
Files to update: [unleashed.bo, acu.bo]
writeToServer(UPDATE, [gamedata, acu.bo, e82ba65fea8f54d9b402b901599075d9])
writeToServer(UPDATE, [gamedata, unleashed.bo, fd54c669a94f91a6f59b2caa690958bf])
handleAction(UP_TO_DATE) - 40 bytes
file : acu.bo
acu.bo is up to date.
handleAction(SEND_PATCH_URL) - 300 bytes
TIMEOUT: UpdaterTimeout(('Connection timed out while waiting for data.',))
Disconnected from server at 2013-09-01 10:24:21

I tried many mods and this only happen with black ops, what should I do?

thanks for any help
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