by amiral_eperdrec » 01 Sep 2013, 10:43
sorry guys, I don't know if I have to post it here :
Since yesterday, I can't upload black ops, so I can't join, create or see replays of this mod, here is the error report from today:
Update started at 2013-09-01 10:23:33
Using game path: D:\GPGNet\Supreme Commander - Forged Alliance
Using appdata: C:\ProgramData\FAForever
Connected to update server at 2013-09-01 10:23:34
writeToServer(GET_FILES_TO_UPDATE, [FAF])
handleAction(LIST_FILES_TO_UP) - 324 bytes
Files to update: [ForgedAlliance.exe, init_faf.lua, init_ladder1v1.lua, GDFBinary.dll, SupComDataPath.lua, SupComDataPathFAF.lua, init_nonxt.lua]
writeToServer(UPDATE, [bin, init_nonxt.lua, 16da7063ae3309c154a2c544f559b3a9])
writeToServer(UPDATE, [bin, GDFBinary.dll, 3fc9e7684d150da5c51db71d2399f316])
writeToServer(UPDATE, [bin, init_faf.lua, 7d5cebd90024c4c5dc44ae8f5c9fa35b])
writeToServer(UPDATE, [bin, ForgedAlliance.exe, b779d298a8ac4412dfbcc7667cf5578f])
writeToServer(UPDATE, [bin, SupComDataPath.lua, 55ac1ef97845f2291da64b830299331e])
writeToServer(UPDATE, [bin, SupComDataPathFAF.lua, 962c9d1327657d77184adcf358c628f1])
writeToServer(UPDATE, [bin, init_ladder1v1.lua, ea96ac9cec88af29c08556c96465acfe])
handleAction(UP_TO_DATE) - 56 bytes
file : init_nonxt.lua
init_nonxt.lua is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : GDFBinary.dll
GDFBinary.dll is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : init_faf.lua
init_faf.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : ForgedAlliance.exe
ForgedAlliance.exe is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : SupComDataPath.lua
SupComDataPath.lua is up to date.
handleAction(UP_TO_DATE) - 70 bytes
file : SupComDataPathFAF.lua
SupComDataPathFAF.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : init_ladder1v1.lua
init_ladder1v1.lua is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [FAFGAMEDATA])
handleAction(LIST_FILES_TO_UP) - 134 bytes
Files to update: [faforever.faf, faforever.nxt, lobby.nxt]
writeToServer(UPDATE, [gamedata, faforever.faf, 8b38b33e55772235413552158c1603e0])
writeToServer(UPDATE, [gamedata, faforever.nxt, 4ea953fc92c8115cc1f2b42c2fa1b9e1])
writeToServer(UPDATE, [gamedata, lobby.nxt, 884c4c74cc5c6e23c0a76c204f5ed5bd])
handleAction(UP_TO_DATE) - 54 bytes
file : faforever.faf
faforever.faf is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : faforever.nxt
faforever.nxt is up to date.
handleAction(UP_TO_DATE) - 46 bytes
file : lobby.nxt
lobby.nxt is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [blackops])
handleAction(LIST_FILES_TO_UP) - 82 bytes
Files to update: [init_blackops.lua]
writeToServer(UPDATE, [bin, init_blackops.lua, 102b6e4398f5c41407c02334e9416194])
handleAction(UP_TO_DATE) - 62 bytes
file : init_blackops.lua
init_blackops.lua is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [blackopsGamedata])
handleAction(LIST_FILES_TO_UP) - 92 bytes
Files to update: [unleashed.bo, acu.bo]
writeToServer(UPDATE, [gamedata, acu.bo, e82ba65fea8f54d9b402b901599075d9])
writeToServer(UPDATE, [gamedata, unleashed.bo, fd54c669a94f91a6f59b2caa690958bf])
handleAction(UP_TO_DATE) - 40 bytes
file : acu.bo
acu.bo is up to date.
handleAction(SEND_PATCH_URL) - 300 bytes
TIMEOUT: UpdaterTimeout(('Connection timed out while waiting for data.',))
Disconnected from server at 2013-09-01 10:24:21
I tried many mods and this only happen with black ops, what should I do?
thanks for any help