Blackops for SP

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Blackops for SP

Postby Daniisme » 23 Mar 2013, 17:02

Is there any possiabilty to install Black Ops for the single player?
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Re: Blackops for SP

Postby ColonelSheppard » 23 Mar 2013, 18:33

use one of the normal blackops mods
for example
http://supremecommander.filefront.com/f ... hed;104353
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Re: Blackops for SP

Postby ExavierMacbeth » 02 Apr 2013, 21:43

ColonelSheppard wrote:use one of the normal blackops mods
for example
http://supremecommander.filefront.com/f ... hed;104353

Wow that is definatly the wrong link to be posting... That site was never maintained by us and thus is several versions out of date. You will want to use the links in the stickies on this forum to download the files from the download links in the GPG forum threads for the projects. After that you can use the Campaign Mod Enabler mod (if you can find a current copy) to make them usable for SP.
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Re: Blackops for SP

Postby The Mak » 11 Apr 2013, 02:42

You can run the FAF version of Blackops in single player mode. Follow the steps on the wiki and you will be able to run this as if it was standalone FA. You will not see a Blackops mod enabled in your mod manager. The good thing in the way that Zep and the other programs implemented this is it is now in the base game. So you can go ahead and enable any mods (that do not conflict) and play those on top of the FAF Blackops version.
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Re: Blackops for SP

Postby samoja » 19 May 2013, 22:50

I was trying this also,i copypasted "/init init_blackops.lua." and added it to the end of target line but it keeps saying;: the name' blablabla.lua is not valid, i tried to change it every way i know, adding spaces, erasing parts of name, removing quotes but still it wont recognize it, help?
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Re: Blackops for SP

Postby Vicarian » 20 May 2013, 00:45

There shouldn't be a period following lua, and no quotes are necessary unless a space is present in the path.

viewtopic.php?f=2&t=3657&p=40326#p38360 there's a screenshot in this thread of the end of my path, with no other flags in the target field than the /init one. Yours should look similar, except with blackops instead of faf.
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