EXCEPTION_ACCESS_VIOLATION

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EXCEPTION_ACCESS_VIOLATION

Postby behn66 » 11 Oct 2012, 22:46

Dear all,

first thanks keeping the best game surviving.

I heavily love the blackops mod, but it crashes each second game. It is mostly crashing when zooming-out to the max (so looking from 10.000feet).

this is what I get and I am wondering if it is my PC running unstable or if it is a bug to the game. Any help would be very much appreciated.

thanks

behn66

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0067a3fd
attempted to write memory at 0xd5000004

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /ratingcolor 00000000 /numgames 0 /mean 1500.0 /deviation 500.0 /init init_blackops.lua /savereplay gpgnet://localhost/369348/behn66.SCFAreplay /nobugreport /gpgnet 127.0.0.1:49209

Callstack:
Unknown symbol (address 0x0067a3fd)
Unknown symbol (address 0x00894bba)

Last 100 lines of log...

debug: Loading module '\000/units/bsb1106/bsb1106_script.lua\000'
debug: Loading module '\000/projectiles/simantimissile01/simantimissile01_script.lua\000'
debug: Loading module '\000/projectiles/cifmissiletacticalsplit01/cifmissiletacticalsplit01_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff00484) supplied in a pose update.
debug: Loading module '\000/projectiles/tdphalanx01/tdphalanx01_script.lua\000'
debug: Loading module '\000/units/xsb3104/xsb3104_script.lua\000'
debug: Loading module '\000/units/brb1106/brb1106_script.lua\000'
debug: Loading module '\000/units/bel0402/bel0402_script.lua\000'
debug: Loading module '\000/projectiles/saashleoaagatlinggun03/saashleoaagatlinggun03_script.lua\000'
debug: Loading module '\000/units/uea0003/uea0003_script.lua\000'
debug: Loading module '\000/projectiles/tdfgauss04/tdfgauss04_script.lua\000'
debug: Loading module '\000/units/xra0305/xra0305_script.lua\000'
debug: Loading module '\000/units/ueb2304/ueb2304_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff00db2) supplied in a pose update.
debug: Loading module '\000/projectiles/saaolarisaaartillery06/saaolarisaaartillery06_script.lua\000'
debug: Loading module '\000/units/xel0305/xel0305_script.lua\000'
debug: Loading module '\000/projectiles/taalightfragmentationshell01/taalightfragmentationshell01_script.lua\000'
debug: Loading module '\000/units/uel0303/uel0303_script.lua\000'
debug: Loading module '\000/projectiles/tdfginsu01/tdfginsu01_script.lua\000'
debug: Loading module '\000/units/bel0307/bel0307_script.lua\000'
debug: Loading module '\000/projectiles/caamissilenanite03/caamissilenanite03_script.lua\000'
debug: Loading module '\000/units/belk002/belk002_script.lua\000'
debug: Loading module '\000/units/xsb0304/xsb0304_script.lua\000'
debug: Loading module '\000/units/bsl0401/bsl0401_script.lua\000'
debug: Loading module '\000/units/xsl0305/xsl0305_script.lua\000'
debug: Loading module '\000/projectiles/cdflaserdisintegrator04/cdflaserdisintegrator04_script.lua\000'
debug: Loading module '\000/units/xsb0302/xsb0302_script.lua\000'
debug: Loading module '\000/projectiles/saaolarisaaartillery03/saaolarisaaartillery03_script.lua\000'
warning: Error resolving cue 'URA_Destroy_Med' in bank 'URADestroy'
info: CWldSession::DoBeat() unknown entity id (0x2ff007f3) supplied in a pose update.
debug: Loading module '\000/units/xsl0301/xsl0301_script.lua\000'
debug: Loading module '\000/units/xea0306/xea0306_script.lua\000'
debug: Loading module '\000/units/ura0401/ura0401_script.lua\000'
warning: Error running lua script: ...a\faforever.faf\lua\editor\sorianbuildconditions.lua(609): Attempt to set attribute 'Air' on nil
stack traceback:
[C]: in function `error'
...alliance\gamedata\mohodata.scd\lua\system\config.lua(12): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:11>
...a\faforever.faf\lua\editor\sorianbuildconditions.lua(609): in function `?'
...ata\faforever.faf\lua\sim\brainconditionsmonitor.lua(254): in function `CheckCondition'
...ata\faforever.faf\lua\sim\brainconditionsmonitor.lua(177): in function <...ata\faforever.faf\lua\sim\brainconditionsmonitor.lua:163>
debug: Loading module '\000/units/xsb2304/xsb2304_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff006fa) supplied in a pose update.
debug: Loading module '\000/units/xel0306/xel0306_script.lua\000'
debug: Loading module '\000/units/xsl0307/xsl0307_script.lua\000'
debug: Loading module '\000/units/xsl0303/xsl0303_script.lua\000'
debug: Loading module '\000/units/bsa0004/bsa0004_script.lua\000'
debug: Loading module '\000/units/bslk004/bslk004_script.lua\000'
debug: Loading module '\000/projectiles/minirocket01/minirocket01_script.lua\000'
debug: Loading module '\000/projectiles/tdfheavyplasmagatlingcannon01/tdfheavyplasmagatlingcannon01_script.lua\000'
debug: Loading module '\000/projectiles/railgun01/railgun01_script.lua\000'
debug: Loading module '\000/projectiles/saalosaareautocannon04/saalosaareautocannon04_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff01c48) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff01c4b) supplied in a pose update.
debug: Loading module '\000/projectiles/taamissileflayer01/taamissileflayer01_script.lua\000'
debug: Loading module '\000/units/xsl0402/xsl0402_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff00131) supplied in a pose update.
debug: Loading module '\000/projectiles/sdfsnipershot01/sdfsnipershot01_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff0084d) supplied in a pose update.
debug: Loading module '\000/units/bea0006/bea0006_script.lua\000'
debug: Loading module '\000/units/bel9010/bel9010_script.lua\000'
debug: Loading module '\000/units/xsa0303/xsa0303_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff001ae) supplied in a pose update.
debug: Loading module '\000/projectiles/goliathrocket01/goliathrocket01_script.lua\000'
debug: Loading module '\000/units/xsa0302/xsa0302_script.lua\000'
debug: Loading module '\000/projectiles/tifmissilecruise05/tifmissilecruise05_script.lua\000'
debug: Loading module '\000/projectiles/mgheadshot01/mgheadshot01_script.lua\000'
debug: Loading module '\000/projectiles/napalmprojectile01/napalm01_script.lua\000'
debug: Loading module '\000/lua/exblackopsprojectiles.lua\000'
debug: Loading module '\000/projectiles/cdfrocketiridium01/cdfrocketiridium01_script.lua\000'
debug: Loading module '\000/projectiles/cdfbolter03/cdfbolter03_script.lua\000'
warning: Error running OnDamage script in Entity bea0006 at 28a85208: ...medata\unleashed.bo\units\bea0006\bea0006_script.lua(33): Attempt to set attribute 'Damaged' on nil
stack traceback:
[C]: in function `error'
...alliance\gamedata\mohodata.scd\lua\system\config.lua(12): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:11>
...medata\unleashed.bo\units\bea0006\bea0006_script.lua(33): in function <...medata\unleashed.bo\units\bea0006\bea0006_script.lua:30>
[C]: in function `DamageArea'
...ged alliance\gamedata\lua.scd\lua\sim\projectile.lua(179): in function `DoDamage'
...ged alliance\gamedata\lua.scd\lua\sim\projectile.lua(272): in function `OnImpact'
...er\gamedata\unleashed.bo\lua\blackopsprojectiles.lua(1101): in function <...er\gamedata\unleashed.bo\lua\blackopsprojectiles.lua:1086>
warning: Error running OnDamage script in Entity bea0006 at 28a85208: ...medata\unleashed.bo\units\bea0006\bea0006_script.lua(33): Attempt to set attribute 'Damaged' on nil
stack traceback:
[C]: in function `error'
...alliance\gamedata\mohodata.scd\lua\system\config.lua(12): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:11>
...medata\unleashed.bo\units\bea0006\bea0006_script.lua(33): in function <...medata\unleashed.bo\units\bea0006\bea0006_script.lua:30>
[C]: in function `DamageArea'
...ged alliance\gamedata\lua.scd\lua\sim\projectile.lua(179): in function `DoDamage'
...ged alliance\gamedata\lua.scd\lua\sim\projectile.lua(272): in function `OnImpact'
...er\gamedata\unleashed.bo\lua\blackopsprojectiles.lua(1101): in function <...er\gamedata\unleashed.bo\lua\blackopsprojectiles.lua:1086>
warning: Error running OnDamage script in Entity bea0006 at 28a85208: ...medata\unleashed.bo\units\bea0006\bea0006_script.lua(33): Attempt to set attribute 'Damaged' on nil
stack traceback:
[C]: in function `error'
...alliance\gamedata\mohodata.scd\lua\system\config.lua(12): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:11>
...medata\unleashed.bo\units\bea0006\bea0006_script.lua(33): in function <...medata\unleashed.bo\units\bea0006\bea0006_script.lua:30>
[C]: in function `DamageArea'
...ged alliance\gamedata\lua.scd\lua\sim\projectile.lua(179): in function `DoDamage'
...ged alliance\gamedata\lua.scd\lua\sim\projectile.lua(272): in function `OnImpact'
...er\gamedata\unleashed.bo\lua\blackopsprojectiles.lua(1101): in function <...er\gamedata\unleashed.bo\lua\blackopsprojectiles.lua:1086>
warning: Error running OnDamage script in Entity bea0006 at 28a85208: ...medata\unleashed.bo\units\bea0006\bea0006_script.lua(33): Attempt to set attribute 'Damaged' on nil
stack traceback:
[C]: in function `error'
...alliance\gamedata\mohodata.scd\lua\system\config.lua(12): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:11>
...medata\unleashed.bo\units\bea0006\bea0006_script.lua(33): in function <...medata\unleashed.bo\units\bea0006\bea0006_script.lua:30>
[C]: in function `DamageArea'
...ged alliance\gamedata\lua.scd\lua\sim\projectile.lua(179): in function `DoDamage'
...ged alliance\gamedata\lua.scd\lua\sim\projectile.lua(272): in function `OnImpact'
...er\gamedata\unleashed.bo\lua\blackopsprojectiles.lua(1101): in function <...er\gamedata\unleashed.bo\lua\blackopsprojectiles.lua:1086>
debug: Loading module '\000/projectiles/tdfplasmaheavy04/tdfplasmaheavy04_script.lua\000'
debug: Loading module '\000/effects/entities/goliathnukeeffect01/goliathnukeeffect01_script.lua\000'
debug: Loading module '\000/effects/entities/uefnukeeffect02/uefnukeeffect02_script.lua\000'
debug: Loading module '\000/effects/entities/uefnukeshockwave01/uefnukeshockwave01_script.lua\000'
debug: Loading module '\000/effects/entities/uefnukeshockwave02/uefnukeshockwave02_script.lua\000'
debug: Loading module '\000/effects/entities/goliathnukeeffect03/goliathnukeeffect03_script.lua\000'
debug: Loading module '\000/effects/entities/uefnukeflavorplume01/uefnukeflavorplume01_script.lua\000'
debug: Loading module '\000/effects/entities/uefnukeeffect05/uefnukeeffect05_script.lua\000'
debug: Loading module '\000/units/bsl0310/bsl0310_script.lua\000'
debug: Loading module '\000/projectiles/saalosaareautocannon01/saalosaareautocannon01_script.lua\000'
debug: Loading module '\000/projectiles/cdfrocketiridium02/cdfrocketiridium02_script.lua\000'
debug: Loading module '\000/projectiles/cdfcannonmolecular01/cdfcannonmolecular01_script.lua\000'
debug: Loading module '\000/units/bsb0005/bsb0005_script.lua\000'
debug: Loading module '\000/lua/blackopsdefaultantiprojectile.lua\000'
debug: Loading module '\000/projectiles/tdfionizedplasmagatlingcannon01/tdfionizedplasmagatlingcannon01_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff018d4) supplied in a pose update.
debug: Loading module '\000/projectiles/aaphalanx01/aaphalanx01_script.lua\000'
debug: Loading module '\000/lua/kirvesprojectiles.lua\000'
debug: Loading module '\000/effects/entities/scudeath01/scudeath01_script.lua\000'
debug: Loading module '\000/effects/entities/scudeathshockwave01/scudeathshockwave01_script.lua\000'
warning: Error running lua script: attempt to get as int a nil value
stack traceback:
[C]: in function `BuildPlatoon'
...data\faforever.faf\lua\sim\factorybuildermanager.lua(376): in function `AssignBuildOrder'
...data\faforever.faf\lua\sim\factorybuildermanager.lua(277): in function <...data\faforever.faf\lua\sim\factorybuildermanager.lua:260>
debug: Loading module '\000/units/uea0304/uea0304_script.lua\000'
debug: Loading module '\000/units/ura0303/ura0303_script.lua\000'
warning: Error running /lua/sim/tasks/EnhanceTask.lua script in CScriptObject at 561e4cb0: ...iance\gamedata\lua.scd\lua\sim\tasks\enhancetask.lua(40): *ERROR: Ordered enhancement does not have the proper slot available!
stack traceback:
[C]: in function `error'
...ta\faforever\gamedata\faforever.faf\lua\sim\unit.lua(2503): in function `OnWorkBegin'
...iance\gamedata\lua.scd\lua\sim\tasks\enhancetask.lua(40): in function <...iance\gamedata\lua.scd\lua\sim\tasks\enhancetask.lua:33>
debug: Loading module '\000/projectiles/tifsmallyieldnuclearbomb01/tifsmallyieldnuclearbomb01_script.lua\000'
debug: Loading module '\000/projectiles/sdftaucannon01/sdftaucannon01_script.lua\000'
warning: Error running /lua/sim/tasks/EnhanceTask.lua script in CScriptObject at 26cf9bf0: ...iance\gamedata\lua.scd\lua\sim\tasks\enhancetask.lua(40): *ERROR: Ordered enhancement does not have the proper slot available!
stack traceback:
[C]: in function `error'
...ta\faforever\gamedata\faforever.faf\lua\sim\unit.lua(2503): in function `OnWorkBegin'
...iance\gamedata\lua.scd\lua\sim\tasks\enhancetask.lua(40): in function <...iance\gamedata\lua.scd\lua\sim\tasks\enhancetask.lua:33>
debug: Loading module '\000/effects/entities/debrisboneattachlow01/debrisboneattachlow01_script.lua\000'
warning: Error running /lua/sim/tasks/EnhanceTask.lua script in CScriptObject at 24101830: ...iance\gamedata\lua.scd\lua\sim\tasks\enhancetask.lua(40): *ERROR: Ordered enhancement does not have the proper slot available!
stack traceback:
[C]: in function `error'
...ta\faforever\gamedata\faforever.faf\lua\sim\unit.lua(2503): in function `OnWorkBegin'
...iance\gamedata\lua.scd\lua\sim\tasks\enhancetask.lua(40): in function <...iance\gamedata\lua.scd\lua\sim\tasks\enhancetask.lua:33>
info: CWldSession::DoBeat() unknown entity id (0x2ff00744) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0051f) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00d82) supplied in a pose update.
behn66
 
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Re: EXCEPTION_ACCESS_VIOLATION

Postby ExavierMacbeth » 12 Oct 2012, 16:19

Would need the full log in order to trouble shoot this properly. Unfortunately I have yet to learn how to make much sense of FAF's error codes & the 100 lines of log is a mash of errors. I need the full log to see if I can backtrack the first errors and see what started the crash.

Based on what is there I am a bit curious what game restrictions & other mods your running with it.
Exavier Macbeth
Blackops Team Member
ExavierMacbeth
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