Nice to see my project still being updated by the FAF Teams. I am still always surprised every year when I poke my nose here to see if the community is still alive

For those curious about the history of these weapons, the last GPG version of the game I ever did balance/updates for had a very bad glitch when it came to the continuous beam calculations. Since our mods don't fix core game bugs we worked around it by amping up the damage & running alot of sim tests to get acceptably comparable performance. I expect that the FAF Team's core game patches probobly fixed that bug at some point which would cause the weapon to be overpowered until fixed.
Thanks for keeping my toys alive.
Almost tempted to pull the archive copies of my last release version and compare code to see how much you guys have modified my original work. Yes I kept everything even now (including the old balance spreadsheets I used). Sort of a data packrat
