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Bug Issues as of 3/4/2018

PostPosted: 04 Mar 2018, 10:20
by Myydraal
As the Subject says, this topic thread is for anyone to come along and post any bugs, glitches, or occurrences that make you say "what?"

Re: Bug Issues as of 3/4/2018

PostPosted: 04 Mar 2018, 10:25
by Myydraal
For Example, I have been playing around with the Blackops Project for a little bit, and I have noticed that ACUs have no animation to them, simply gliding around, same goes with the factories, at least with the Seraphim. I will need to look more into it, but this is a particular issue since I don't think that is suppose to happen.

If anyone has an idea as to what is going on, or how to fix it, please leave a response.

Otherwise, don't be shy to bring any issues you might be having with the game here as well. It will only help the brains behind this mod to make it better when they see it.

Re: Bug Issues as of 3/4/2018

PostPosted: 05 Mar 2018, 18:06
by Uveso
Hello Myydraal,

please try the black ops mod without any other mods. Also don't use Black ops global icon support.

If you need more help with your problem, please post a game.log.

greetings Uveso.

Re: Bug Issues as of 3/4/2018

PostPosted: 06 Mar 2018, 13:19
by Myydraal
Hello Uveso, Thanks for the suggestion. I actually managed to figure out what was going on. I wasn't playing through FAF's launcher, so the mods were acting up. Now that I am using the FAF launcher, the mods are working smoothly more or less.
Also, how do you access a game.log?

Thanks for the Suggestion, Myydraal

Re: Bug Issues as of 3/4/2018

PostPosted: 06 Mar 2018, 18:57
by PhilipJFry
there is an option in the faf client to save game logs
Code: Select all
options -> settings -> save game logs


if you have that enabled then you will get a game.log file from each game (the latest client version will give you files with the game ID in it and keeps your last 10 logs or so while previously you only had your last game.log file)

you can find the faf log folder via the client
Code: Select all
help -> show logs

Re: Bug Issues as of 3/4/2018

PostPosted: 06 Mar 2018, 21:57
by Uveso
Hello Myydraal,

yes its right, the new Black Ops version is only running on the FAF version of the game.

You can also launch (FAF)SupCom without using the launcher.

You only need to make a destopshortcut from the file:
Code: Select all
C:\ProgramData\FAForever\bin\ForgedAlliance.exe

Re: Bug Issues as of 3/4/2018

PostPosted: 06 Mar 2018, 22:11
by PhilipJFry
if you run the game offline you will have to enable logging by adding a command line switch tho

the command line switch for writing a log is "/log" followed by the path of where you want the log to be written

Re: Bug Issues as of 3/4/2018

PostPosted: 08 Mar 2018, 06:57
by Myydraal
Thanks for all the help you guys. I will need to try it out.

Myydraal

Re: Bug Issues as of 3/4/2018

PostPosted: 20 Jun 2018, 05:30
by Legendsmith
In FAF campaign coop, using black ops makes the ACU's overcharge do 0 damage. None. Nada. I've confirmed that this is just Blackops, as I started an unmodded game and overcharge acted normally.

Re: Bug Issues as of 3/4/2018

PostPosted: 14 Oct 2018, 07:52
by planeswalker
Commander also does no overcharge damage in normal multiplayer games vs humans or AI. Bug still exists.

Currently only using

BlackOps FAF ACUs
BlackOps FAF EXunits
BlackOps FAF Unleashed