BlackOps 10.0 BETA!

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Re: BlackOps 10.0 BETA!

Postby Plasia » 20 Sep 2016, 08:12

Uveso wrote:@Plasia

Removing old versions only makes sense if we have a new one.
Until now we did not had a new one ;)


That sounds great but it's missing a really important key fact. They don't work and people download them.

Every day I see it and have to explain in #aeolus
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Re: BlackOps 10.0 BETA!

Postby Uveso » 20 Sep 2016, 10:20

Yes this is a good point.

I already deleted all fixes and uploads i posted inside the forum related to BO.
At least i am not spreading old versions :)
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Re: BlackOps 10.0 BETA!

Postby viking » 09 Oct 2016, 04:44

i cant get the lates version to work :( acu is invisible and have tech t3 a start, i only tryed with UEF.
in FAF beta it is visble but it spawn with T3
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Re: BlackOps 10.0 BETA!

Postby IceDreamer » 10 Oct 2016, 02:16

You're not using the latest version. I don't know why so many people are having this issue, but every time I walk through it with them, they don't have the latest.
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Re: BlackOps 10.0 BETA!

Postby everywhere116 » 14 Oct 2016, 04:22

I got an unknown exception error playing the latest version of the mid just now. The game crashed after ~15 minutes.

I was also using the FAF beta
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Re: BlackOps 10.0 BETA!

Postby Uveso » 14 Oct 2016, 20:28

@everywhere116:

Please disable the mods:

Notify v3.8
Supreme Score Board v1.2
Selection Sort v0.2
Hotkey Labels
EasyScore - 4th Root

And try again.
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Re: BlackOps 10.0 BETA!

Postby mael9740 » 15 Oct 2016, 01:05

Issues i had with this mod:
Com is invisible
(Basilisk too op)
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Re: BlackOps 10.0 BETA!

Postby Exotic_Retard » 15 Oct 2016, 12:17

1. play with the beta, otherwise com will be invisible until beta is released
2. basilisk is strong yes, but for 160kmass you can get 4-5 megaliths which kill it, or 3 ahwassas or 3 czars or 6 fatboys or 80 strats, any of which kill it with ease, and half of which will have a good chance of destroying your base before you manage to finish your basilisk.

in fact i think its overpriced for what it does.
its only chance to win is if you kite the enemy, and even then megas can walk across half of the map because only the missiles outrange their main guns.
its aa has high numbers on it, but you need 20-25 strats to kill it (for aeon thats in 1 pass), if you dont like strats thats ok, 15 t3 gunships (not aeon) do the trick, for only 19k mass

in short, if he builds a basilisk, counter with an air experimental, or lots of t3 air. megaliths are also fine - just give a move order into the enemy base, and if he kites you can walk all the way there (too much hp on megas)

if he doesnt kite with his basilisk, then you should have no issue killing it with a fraction of the mass cost, even 2 gc will do the trick
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