BlackOps 10.0 BETA!

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Re: BlackOps 10.0 BETA!

Postby Shukov » 29 Aug 2016, 18:31

Thanks for the work you are doing with BO. One question though, will you support the Steam version in time or?
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Re: BlackOps 10.0 BETA!

Postby Eviliari » 29 Aug 2016, 23:48

@Uveso
Ah k, i wasn't aware of that. I first tried on the FAF with no other mods and that didn't work. So I thought it may work if I used the steam version and that did nothing.

The file path is: Documents/My Games/Gas Powered Games/Supreme Commander: Forged Alliance/Mods/BlackopsUnleashed

Could a complete mod reinstall of all of the mods, starting with the blackops stuff work????

Sorry for any confusion
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Re: BlackOps 10.0 BETA!

Postby Uveso » 30 Aug 2016, 01:34

@Plasma_Wolf:
after viewing your logs, i see that you installed Black Ops in:
Code: Select all
/mods/mods-develop-blackops/blackopsunleashed/

The directory mods-develop-blackops was added from github and is unnecessary.
Filepath should look like this:
Code: Select all
/mods/blackopsunleashed/

Same for AACU.
Infovideo from Plasia, how to install black ops:
https://www.youtube.com/watch?v=52Mx2xhacSs

@Shukov:
It's unlikely that we downgrade the mod to vanilla or steamversion at the moment.
There are to many changes to make a simple patch.

@Eviliari:
Well i gues you typed this per hand? Filepath don't have slashes / they have backslashes \. And you cant use a : (colon) inside a windowsfilepath.?!?
But in this case, the directory is ok.
Please post a game.log so we can see whats going on there.
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Re: BlackOps 10.0 BETA!

Postby Eviliari » 30 Aug 2016, 01:52

@Uveso
oops, I couldn't copy+paste the file dirctory, but thank you for understanding and correcting me.

I ended up playing a blackop modded game, just against a normal AI on The Bermuda Locket map, cause why not. Haven't played for a while, and everything seems to be working as I remember it. The descriptions seem like proper english, and units seem to work normally; and on that note, my AI did use the blackops units, but the game didn't last that long to see what actually happened lol.
The reason why I didn't think I installed it properly was because as I went into the lobby of the game to set it up, I couldn't see any mods at all, not the ones that I usually play with, nor the Blackops ones either. So I had assumed I did something wrong. :lol:
But I found out that all is well and good when I double clicked in the FAF link to start a normal game, and the pop up for the naming the game, private game, etc, and below the map selection, was the 2 blackops mods, as well as my other ones! :oops:

I will have to play on different maps and different AI types to see how they react and come back to say if units are being used or not or are buggy etc

Cheers :D
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Re: BlackOps 10.0 BETA!

Postby Jeff_Prawn » 30 Aug 2016, 01:53

Couple of things I have noticed playing singple player games against AI.

- A number of the 3rd tier upgrades for ACU give the message saying it will remove the other upgrades despite being in the same grouping (for lack of a better word), however once acquired the previous two still appear to be in place and functioning.
- Completion percentage of ACU upgrade is not displayed when hovering pointer over ACU.
- When adding the T3 mass and energy storage to a template it failed towork, wiped all other templates for that faction leaving a non clickable icon, and would not allow me to create any new templates. Same issue for all factions, I didn't try it with any other blackops buildings.

Cheers
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Re: BlackOps 10.0 BETA!

Postby Uveso » 30 Aug 2016, 02:28

@Eviliari:
not you fault, found a bug that causes this. will be fixed soon :)

@Jeff_Prawn:
Adding modded units to a template generates errors. its know, and will be patched inside the maingame:
https://github.com/FAForever/fa/issues/1228
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Re: BlackOps 10.0 BETA!

Postby Uveso » 30 Aug 2016, 02:42

@Jeff_Prawn:
to restore your templates go to "C:\Users\YOURNAME\AppData\Local\Gas Powered Games\Supreme Commander Forged Alliance" and open "Game.prefs"
Templates are stored like this:
Code: Select all
templateData = {
                        4,
                        {
                            'ueb1101',
                            447,
                            2,
                            0
                        }
                    },
                    name = '<LOC brnt1hpd_desc>brnt1hpd',
                    icon = false


You see the last line "icon = false"? - Thats the problem.

Search for all
Code: Select all
icon = false

and replace it with
Code: Select all
icon = 'ueb1101'



save it, and all your templates are back.
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Re: BlackOps 10.0 BETA!

Postby Uveso » 30 Aug 2016, 02:52

@Eviliari:
Fix for the modmanager is uploaded. you can reload the Bo mods and all will be fine :)
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Re: BlackOps 10.0 BETA!

Postby Plasma_Wolf » 30 Aug 2016, 13:50

Uveso wrote:@Plasma_Wolf:
after viewing your logs, i see that you installed Black Ops in:
Code: Select all
/mods/mods-develop-blackops/blackopsunleashed/

The directory mods-develop-blackops was added from github and is unnecessary.
Filepath should look like this:
Code: Select all
/mods/blackopsunleashed/

Same for AACU.


Thanks, that fixes the problem :)
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Re: BlackOps 10.0 BETA!

Postby Plasia » 07 Sep 2016, 04:26

A lot of people are opening with steam, this is wrong, you need to open through the faf lobby or have a shortcut to the faf client executable.

I am going to do a video on how to skirmish/LAN with faf game/mods. Which is how I will be running my black ops LAN this Saturday.

If it will help I can do a troubleshooting video if someone tells me what the common problems/fixes are.
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