Orbital Wars 1.37 for all game versions

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Orbital Wars 1.37 for all game versions

Postby Uveso » 11 May 2016, 15:01

This is Orbital Wars version 1.37 for all Supreme Commander game versions. Tested with (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+

Orbital Wars <for all gameversions> v1.37
http://faforever.uveso.de/OrbitalWars(AllGameVersions)-v1.37.zip
DownloadSize: 7.3 MB, Unpacked: 23 MB


Special Thanks to:

Author: asdrubaelvect
Models: asdrubaelvect
Coding: Manimal


How to install:

Unrar the archive.

Copy the "OrbitalWarsMod" folder from inside the Mods directory to:
"C:\...User...\My Games\Gas Powered games\Supreme Commander Forged Alliance\Mods\"


This Mod adds the following 16 buildings and 16 Units to the game:

UEF Buildings:
UEF - TECH1 - LAND : The Eradicator - (Anti Spaceships Defense)
UEF - TECH1 - AIR : Prore - (Spaceships Factory)
UEF - TECH2 - AIR : Oekoolford - (Spaceships Factory)
UEF - TECH3 - AIR : Vuver - (Spaceships Factory)

UEF Units build by factory:
UEF - TECH2 - AIR : EF Tempest - (Interceptor)
UEF - TECH3 - AIR : Wasp - (Air-Superiority Fighter)

UEF Units build by orbital factory:
UEF - TECH1 - AIR : EFOF Cleaner - (Spaceship)
UEF - TECH2 - AIR : EFOF Protector - (Spaceship)
UEF - TECH3 - AIR : EFOF Infallible - (Spaceship)

CYBRAN Buildings:
CYBRAN - TECH1 - LAND : Phlegyas - (Anti Spaceships Defense)
CYBRAN - TECH1 - AIR : Leka - (Spaceships Factory)
CYBRAN - TECH2 - AIR : Tixmond - (Spaceships Factory)
CYBRAN - TECH3 - AIR : Isok - (Spaceships Factory)

CYBRAN Units build by factory:
CYBRAN - TECH2 - AIR : Fast Bat - (Interceptor)

CYBRAN Units build by orbital factory:
CYBRAN - TECH1 - AIR : The Shadow - (Spaceship)
CYBRAN - TECH2 - AIR : The Benefactor - (Spaceship)
CYBRAN - TECH3 - AIR : The Legate - (Spaceships)

AEON Buildings:
AEON - TECH1 - LAND : The Missionary - (Anti Spaceships Defense)
AEON - TECH1 - AIR : Phiqey - (Spaceships Factory)
AEON - TECH2 - AIR : Xeigas - (Spaceships Factory)
AEON - TECH3 - AIR : Afrolas - (Spaceships Factory)

AEON Units build by orbital factory:
AEON - TECH1 - AIR : The Falling Star - (Spaceship)
AEON - TECH1 - AIR : First Generation Interceptor - (Spaceship)
AEON - TECH2 - AIR : The Expectancy - (Spaceship)
AEON - TECH3 - AIR : The Essence Of Life - (Spaceships)

SERAPHIM Buildings:
SERAPHIM - TECH1 - LAND : The Tlatoanum - (Anti Spaceships Defense)
SERAPHIM - TECH1 - AIR : Acuron - (Spaceships factory)
SERAPHIM - TECH2 - AIR : Plance - (Spaceships Factory)
SERAPHIM - TECH3 - AIR : Zlestin - (Spaceships Factory)

SERAPHIM Units build by orbital factory:
SERAPHIM - TECH1 - AIR : The Alphiconos - (Spaceship)
SERAPHIM - TECH2 - AIR : The Tlacuconos - (Spaceship)
SERAPHIM - TECH3 - AIR : The Tlacualphos - (Spaceship)


Update 08.Sep.2019 (v1.37)
- Fixed missing text in ACU enhancement tooltip on Seraphim ACU

Update 20.Jan.2019 (v1.36)
- Fixed Mod icon not displayed in vault
- Unit XSOW1102 (Seraphim Tech3 Spaceship) Fixed Groundweapon causing lag while spaming the error log.

Update 10.Nov.2018 (v1.35)
-Optimized function call :IsDead() to .Dead
-Fixed groundattack not making damage from "The Tlacualphos" (Seraphim Tech3 Space Ship)

Update 28.Dec.2017 (v1.34)
-Fixed version check for steam games.

Update 02.Jul.2017 (v1.33)
-Added DeathImpact Weapon on several units.

Update 29.Jun.2016 (v1.32)
-Updated uiutil.lua, gamecommon.lua, unitview.lua and addded new "MyUnitIdTable".
-Fixed Display.Abilities on all units. (Info inside unit Tooltip)
-Fixed General.Icon on all units. (Background icon in Buildmenu)
-Fixed General.SelectionPriority on all units.

Update 11.Mar.2016 (v1.31)
-Changed uiutil.lua, gamecommon.lua, unitview.lua. (Hook for icons will not be activated if gameversion 3652+ is detected)
-Added engineer to all factories and techlevel. (needed for the AI)
-Added RollOffBones to seraphim factories for the engineers.
-Removed EXPERIMENTAL from Categories of all spaceships
-Added CANNOTUSEAIRSTAGING, GROUNDATTACK, ANTIAIR to Categories of all spaceships
-Changed LODCutoff from all spaceships to 700 (highest layer)
-Changed LODCutoff from all orbital factories to 500 (to match with other factories)
-Changed SkirtSize of Aeon orbital factory to match the other factories.
-Removed unused locals from unitscripts.
-Deleted unused unit icons.
-Fixed air to ground weapon not firing. Unit XSOW1102
Last edited by Uveso on 08 Sep 2019, 06:41, edited 10 times in total.
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Re: Orbital Wars 1.32 for all game versions

Postby Uveso » 30 Jun 2016, 00:21

Update 29.Jun.2016 (v1.32)
-Updated uiutil.lua, gamecommon.lua, unitview.lua and addded new "MyUnitIdTable".
-Fixed Display.Abilities on all units. (Info inside unit Tooltip)
-Fixed General.Icon on all units. (Background icon in Buildmenu)
-Fixed General.SelectionPriority on all units.
Last edited by Uveso on 20 Jan 2019, 21:48, edited 1 time in total.
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Re: Orbital Wars 1.33 for all game versions

Postby Uveso » 02 Jul 2017, 21:02

Update 02.Jul.2017 (v1.86)

Unit ueow1103 (Spaceship) Added DeathImpact Weapon for aircrash.
Unit xsow1103 (Spaceship) Added DeathImpact Weapon for aircrash.
Unit urow1103 (Spaceship) Added DeathImpact Weapon for aircrash.
Unit xsow1102 (Spaceship) Added DeathImpact Weapon for aircrash.
Unit xsow1101 (Spaceship) Added DeathImpact Weapon for aircrash.
Unit uaow1102 (Spaceship) Added DeathImpact Weapon for aircrash.
Unit ueow1101 (Spaceship) Added DeathImpact Weapon for aircrash.
Unit ueow1102 (Spaceship) Added DeathImpact Weapon for aircrash.
Unit uaow1103 (Spaceship) Added DeathImpact Weapon for aircrash.
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Re: Orbital Wars 1.33 for all game versions

Postby CSI » 04 Jul 2017, 23:27

Oh I didn't know this was continued, thanks buddy
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Re: Orbital Wars 1.34 for all game versions

Postby Uveso » 28 Dec 2017, 23:39

Update 28.Dec.2017 (v1.34)
-Fixed version check for steam games.
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Re: Orbital Wars 1.34 for all game versions

Postby Uveso » 15 Feb 2018, 15:15

Fixed broken download link. Thank's to LoneUnit for reporting it.
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Re: Orbital Wars 1.34 for all game versions

Postby Dr Jack bright » 13 Oct 2018, 15:59

Hey Uveso... I know this request might have been asked a million times and could even be rude. I would love to see a sub-mod extension that creates orbitalwars ships for the nomads as they are well known for their use of FTL
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Re: Orbital Wars 1.34 for all game versions

Postby Uveso » 13 Oct 2018, 18:30

Hello Dr Jack bright,

first of all, welcome to FAForever!

I am sorry but i can't add any units to this mod.
My part here is only to maintain this mod, and i can't create new units.

In case you can make models of units, or you have a factory and ship models for Nomads i will include it.
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Re: Orbital Wars 1.35 for all game versions

Postby Uveso » 10 Nov 2018, 19:03

Update 10.Nov.2018 (v1.35)

Unit UAOW1103 Optimized function call :IsDead() to .Dead
Unit UEOW1101 Optimized function call :IsDead() to .Dead
Unit UEOW1103 Optimized function call :IsDead() to .Dead
Unit UEOW1102 Optimized function call :IsDead() to .Dead
Unit UROW1103 Optimized function call :IsDead() to .Dead
Unit UROW1102 Optimized function call :IsDead() to .Dead
Unit UAOW1102 Optimized function call :IsDead() to .Dead
Unit UAOW1101 Optimized function call :IsDead() to .Dead
Unit UROW1101 Optimized function call :IsDead() to .Dead
Fixed groundattack not making damage from "The Tlacualphos" Seraphim Tech3 Space Ship
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Re: Orbital Wars 1.36 for all game versions

Postby Uveso » 20 Jan 2019, 21:56

Update 20.Jan.2019 (v1.36)
- Fixed Mod icon not displayed in vault
- Unit XSOW1102 (Seraphim Tech3 Spaceship) Fixed Groundweapon causing lag while spaming the error log.
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