Nuke FTW - mod problem

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

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Nuke FTW - mod problem

Postby Nizar89 » 27 Mar 2012, 23:00

Hi all!

As I said earlier on the lobby, I can't launch any "nuke for the win" game. Indeed, I just see "xx" instead of a ping with other player.
I can't even play with bots, nothing happen when I press the launch button.
Code: Select all
2012-03-27 22:55:12,674 INFO     faf.main             >>> --------------------------- Application Launch
2012-03-27 22:55:12,882 INFO     faf.util             Read common stylesheet: client/client.css
2012-03-27 22:55:13,059 DEBUG    faf.ladder           Ladder tab instantiating.
2012-03-27 22:55:13,088 DEBUG    faf.tourneys         Tourneys tab instantiating.
2012-03-27 22:55:13,088 DEBUG    faf.vault            Map Vault tab instantiating
2012-03-27 22:55:13,096 INFO     faf.replays          Replays Widget instantiated.
2012-03-27 22:55:13,177 INFO     faf.fa.replayserver  listening on address 127.0.0.1:15000
2012-03-27 22:55:13,305 INFO     faf.client           Attempting to login as: Nizar89
2012-03-27 22:55:13,693 INFO     faf.util             UniqueID components: BFEBFBFF000206A7:To be filled by O.E.M.:C6A7B56B:119170006319745
2012-03-27 22:55:13,785 INFO     faf.client           Login accepted.
2012-03-27 22:55:22,394 INFO     faf.fa               Checking FA for: nftw and map None
2012-03-27 22:55:22,394 INFO     faf.fa               Updating FA for mod: nftw
2012-03-27 22:55:23,369 INFO     faf.fa               Writing fa_path.lua config file.
2012-03-27 22:55:25,246 INFO     faf.client           Outgoing JSON Message: {"access": "public", "gameport": 6112, "title": "Private test", "command": "game_host", "mod": "nftw"}
2012-03-27 22:55:25,418 INFO     faf.client           Handling game_launch via JSON {u'args': [u'/init', u'init_nftw.lua'], u'command': u'game_launch', u'uid': 38343, u'mod': u'nftw'}
2012-03-27 22:55:25,418 INFO     faf.fa               Running FA via command: "C:\ProgramData\FAForever\bin\ForgedAlliance.exe" /init init_nftw.lua /rating 1207 /log "C:\ProgramData\FAForever\logs\fa.log" /savereplay gpgnet://localhost/38343/Nizar89.SCFAreplay /nobugreport /gpgnet faforever.com:7001
2012-03-27 22:55:25,443 INFO     faf.client           FA has launched in an attached process.
2012-03-27 22:55:31,586 INFO     faf.client           port used : 6112
2012-03-27 22:55:50,578 INFO     faf.client           FA has finished with exit code: 0
2012-03-27 22:55:53,650 INFO     faf.client           Close Event for Application Main Window
2012-03-27 22:55:53,661 WARNING  faf.client           Disconnected from lobby server.


Any ideas?
Thanks!

Note that the game works fine with other mods.
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Nizar89
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Re: Nuke FTW - mod problem

Postby Ze_PilOt » 27 Mar 2012, 23:03

Saying in the lobby won't work to report an issue :)

Sometimes is indeed broken, thanks for the head-up.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Nuke FTW - mod problem

Postby Nizar89 » 27 Mar 2012, 23:10

Ze_PilOt wrote:Saying in the lobby won't work to report an issue :)


I know ^^.
I forgot to join my fa.log, here it is:
http://pastebin.com/xYu2fzEn

Thanks!
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