bug fa crash all time

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bug fa crash all time

Postby Zlo » 27 Feb 2012, 16:33

all time i have this bug i use windows xp

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Re: bug fa crash all time

Postby thygrrr » 27 Feb 2012, 16:55

When does it happen? After connecting? While launching ("in transit")? While playing?
I waited ten years for Supreme Commander (1997-2007)
and have not a single day felt disappointed with it!

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Re: bug fa crash all time

Postby Zlo » 27 Feb 2012, 19:44

went i quit the game repay or ffa game
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Re: bug fa crash all time

Postby Brandon007 » 27 Feb 2012, 19:57

Ey Zlo, I hate to be a buzz killer, but your Sig pic is a bit too big XD
Gotta play the Nomads!

I might put up my Mod on here to, if everyones nice enough.
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Re: bug fa crash all time

Postby Zlo » 27 Feb 2012, 20:26

now i have fatal heror ^^

Deserialized nil table key.

Program : C:\Documents and Settings\All Users\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /replay GPGNET://91.229.20.50/wetlettuce.SCFAReplay

Callstack:
Unknown symbol (address 0x004d2b87)
Unknown symbol (address 0x006e4cd9)
Unknown symbol (address 0x006e413c)
Unknown symbol (address 0x1925770f)
Unknown symbol (address 0x62616e50)
Unknown symbol (address 0x85105d86)

Last 100 lines of log...

info: CWldSession::DoBeat() unknown entity id (0x2ff00734) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00736) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00739) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0073b) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0073c) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00742) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00744) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0074b) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0074e) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00751) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00756) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00765) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0076a) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00770) supplied in a pose update.
debug: Loading module '\000/units/xsa0402/xsa0402_script.lua\000'
debug: Loading module '\000/projectiles/aifbombquark01/aifbombquark01_script.lua\000'
info: com is dead
info: result\000score
info: result\000score
info: result\000score
info: result\000score
info: result\000score
info: result\000score
info: result\000score
info: result\000score
info: result\000score
info: result\000score
info: <LOC xss0202_desc>Cruiser\000 watchbone is \0000
info: result\000defeat
info: result\000score
info: result\000score
info: result\000score
info: result\000score
info: result\000score
info: result\000score
info: result\000score
info: result\000score
info: result\000score
info: result\000score
info: result\000defeat
info: result\000score
info: result\000score
info: result\000score
info: result\000score
info: result\000score
info: result\000score
info: result\000score
info: result\000score
info: result\000score
info: result\000score
debug: Loading module '\000/projectiles/cifempfluxwarhead01/cifempfluxwarhead01_script.lua\000'
info: Hooked /projectiles/cifempfluxwarhead01/cifempfluxwarhead01_script.lua with /schook/projectiles/cifempfluxwarhead01/cifempfluxwarhead01_script.lua
info: <LOC xss0202_desc>Cruiser\000 watchbone is \0000
debug: Loading module '\000/units/urb0103/urb0103_script.lua\000'
info: <LOC xss0202_desc>Cruiser\000 watchbone is \0000
info: <LOC xss0202_desc>Cruiser\000 watchbone is \0000
info: <LOC xss0201_desc>Destroyer\000 watchbone is \0000
info: <LOC xss0201_desc>Destroyer\000 watchbone is \0000
info: <LOC xss0202_desc>Cruiser\000 watchbone is \0000
info: <LOC xss0201_desc>Destroyer\000 watchbone is \0000
info: <LOC xss0201_desc>Destroyer\000 watchbone is \0000
info: <LOC xss0201_desc>Destroyer\000 watchbone is \0000
info: <LOC xss0201_desc>Destroyer\000 watchbone is \0000
info: <LOC xss0201_desc>Destroyer\000 watchbone is \0000
info: <LOC xss0202_desc>Cruiser\000 watchbone is \0000
info: <LOC xss0202_desc>Cruiser\000 watchbone is \0000
info: <LOC xss0202_desc>Cruiser\000 watchbone is \0000
info: CWldSession::DoBeat() unknown entity id (0x2ff0022b) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00456) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff006c2) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff006c4) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff006dd) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff006df) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff006ec) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff006f5) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff006ff) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0070b) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0070f) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00710) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00711) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00712) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00716) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00717) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00810) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00811) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00812) supplied in a pose update.
debug: Loading module '\000/projectiles/aimsaintantinuke01/aimsaintantinuke01_script.lua\000'
debug: Loading module '\000/units/ura0203/ura0203_script.lua\000'
info: result\000defeat
info: result\000score
info: result\000score
info: result\000score
info: result\000score
info: result\000score
info: result\000score
info: result\000score
info: result\000score
info: result\000score
info: result\000score
warning: Attempt to deserialize unknown lua data.
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Re: bug fa crash all time

Postby thygrrr » 28 Feb 2012, 09:40

Zlo wrote:went i quit the game repay or ffa game


Use FAF's bug report feature to send us a bug report the next time that happens please (the big crash, not the nil value deserialization).

I think I'm seeing a similar thing here occasionally but I need your logs to investigate further.

Edit: I think I saw your logs on bitbucket, thanks!!!
I waited ten years for Supreme Commander (1997-2007)
and have not a single day felt disappointed with it!

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