FAF and 64 bit machines

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FAF and 64 bit machines

Postby Tenshi07 » 14 Feb 2012, 07:19

Can it be done? Make the game support 64 bit machines. By exploiting the capabilities that are provided by having a 64 bit machine, it is very much possible that the slow-down in simulation speeds as the game progresses, will be improved. Would probably require the source of the game to compile for 64 bit.
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Re: FAF and 64 bit machines

Postby Ze_PilOt » 14 Feb 2012, 09:41

Unless you go to GPG, steal the code and kill everybody to cover your tracks, no.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: FAF and 64 bit machines

Postby thygrrr » 14 Feb 2012, 10:01

Tenshi07 wrote:Can it be done? Make the game support 64 bit machines. By exploiting the capabilities that are provided by having a 64 bit machine, it is very much possible that the slow-down in simulation speeds as the game progresses, will be improved. Would probably require the source of the game to compile for 64 bit.


Sorry, 64 bits wont make the slowdowns magically go away even if we had the source and all the licenses to build it. It's a simple, mundane bug in the engine.

But here is a sure fire solution to fix it: Play versus people, not against AIs.
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Re: FAF and 64 bit machines

Postby Tenshi07 » 22 Feb 2012, 14:34

We don't have a method of remedying that problem in the engine, do we?
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Re: FAF and 64 bit machines

Postby thygrrr » 22 Feb 2012, 23:06

Tenshi07 wrote:We don't have a method of remedying that problem in the engine, do we?


I heard time travel can solve a lot of problems. Just go back and tell Jon Mavor about the bug before he could write it. :lol:
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Re: FAF and 64 bit machines

Postby Ze_PilOt » 22 Feb 2012, 23:26

Tell them that multithreading will be a big thing too !
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