Sorian integration issue:

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Sorian integration issue:

Postby Operon » 19 Dec 2011, 05:46

Not sure if this is a bug or a feature request: One of the almost necessary enhancements to fully realize the Sorian AI was the cheat options and lobby enhancement. The lobby enhancement added the ability to fill out empty slots with AIs quickly among other minor bonuses, but the real power was the cheat options companion module that modified the Game Options menu to allow customization of several important AI behaviors.

Chief among them; the ability to have the AI seek out an unlimited number of land and naval expansion bases. The default is like 4 or something IIRC, and on huge maps, Sorian or the Vanilla AI just stops expanding after awhile even if you set the unit limit insanely high without the option to change this. Also handy was the tactical missile randomization function which made the AI act a bit more "human" when using tactical missiles against moving targets. You could also select whether the AI had Omni on the map or not. Another important option, and the one from which I believe "cheat options" derived it's name: You could set a numerical multiplier for the AI's income and build speed.

At any rate, browsing the forums I learned FAF will not function with the lobby enhancement scd file in the gamedata folder. I tried running it with cheat options only and the game options menu is the vanilla FA menu. With lobby enhancement and cheat options or just lobby enhancement, the game simply loads a black screen with a cursor.

Is there a quick fix or is this a systemic problem that means we've lost the ability to control advanced features of the Sorian AI while playing FAF?
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Re: Sorian integration issue:

Postby AwarE » 19 Dec 2011, 08:12

Yes I just loaded 3610 but sorian AI is not there… do we need to enable something?
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Re: Sorian integration issue:

Postby Brandon007 » 19 Dec 2011, 08:16

Theres quite a few Sorian enhancments missing =o
Gotta play the Nomads!

I might put up my Mod on here to, if everyones nice enough.
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Re: Sorian integration issue:

Postby Ze_PilOt » 19 Dec 2011, 14:30

Sorian is integrated in 3610, look more closely :)

About LEM, I guess it will be integrated one day, but don't hold your breath.
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Re: Sorian integration issue:

Postby Operon » 19 Dec 2011, 22:18

Ze_PilOt wrote:Sorian is integrated in 3610, look more closely :)

About LEM, I guess it will be integrated one day, but don't hold your breath.



In other words, how big of a Paypal donation will this take to get done? =P
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Re: Sorian integration issue:

Postby FunkOff » 20 Dec 2011, 00:02

I did not integrate the lobby enhancement mod because we were already using moritz's lobby mod... and it didn't really occur to me, because I don't play skirmish and don't know anybody who does, to implement LEM's features because I was unaware of them. I noted the ability to search for maps that have AI markers, but I couldn't get that to work right in the UI so scrapped that idea.

Lastly, Aware, I'm 100% certain you can play 3610 with Sorian AI. You may have to scroll down in the in-game lobby to select them, depending on your screen resolution, but they are definitely there.
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Re: Sorian integration issue:

Postby AwarE » 20 Dec 2011, 01:15

FAF 3610 – sorian AI missing

Thanks for all the work involved in making FAF
- Install process is very smick
- Lobby is fast.
- Lots of game options are missing in host screen
- In game I think I see slightly better graphics.
- To be honest I have not noticed a big difference from 3599, except I have lost stuff like Sorian AI and the Black-Ops units.[edit] I just tried Black-Ops mods on 3599 and it still works fine. I'll check what happens on 3610 with mods.[edit2] Black-Ops mod works with 3610... that good :)
- I installed 3610 because I thought it had Sorian AI… I can not find it… there is no mention of sorian at all.
- So I tried to manual install sorian AI in gamedata but that didn’t work with 3610.
- I have run a skirmish and checked that 3610 is in right hand corner ok

3610 has a Turtle AI that is weak and nothing like the strength of a non-cheating Sorian Turtle AI. I expect average players will find the standard AIs too easy on all maps.

The Turtle AIX seems to be set at about 1.5x + cheat, which is too hard on my maps with nukes arriving in 19mins.

As we know Sorian AI has a vast range of AI skill settings using the cheat multiplier, if you need to control the AIX power, you can turn it up or down.

My real problem for Co-op TeamPlay is that on my maps you don’t need a cheating AIX, just two Sorian Turtle AIs under 3599 gave your average player a faster game speed and a much more epic fun game than two Turtle AIX under 3610.

A Sorian Turtle non-cheating AI team will run at about 0 or normal game speed at 45mins with 1000units on a 20x10 map. On the same map with 3610 Turtle AIX and we see –2 at 45mins. Wasn’t this patch supposed to run faster than 3599?

Tech AI seems a bit better than Turtle AI, but its not called sorian. So where the hell is Sorian?
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Re: Sorian integration issue:

Postby AwarE » 20 Dec 2011, 07:41

I am on winXP pro ... i checked with a m8 who is on win7 and it installed fine for him....damm....looks like I must have an install issue

installer says
ForgedAlliance.exe is up to date.
GDFBinary.dll is up to date.
SupComDataPath.lua is up to date.
faforever.faf is up to date.

Sorian AI is not present and the Power Lobby 2 by Moritz does not run in 3610 skirmish mode
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Re: Sorian integration issue:

Postby Ze_PilOt » 20 Dec 2011, 09:39

I'm pretty sure that your supcomDataPath.lua was NOT updated.

I know it said it was, but it's a bug :(

I can happens if you've altered it (core maximizer does it).
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Re: Sorian integration issue:

Postby AwarE » 20 Dec 2011, 10:19

yep core max was there
os.execute("start cclean.exe ForgedAlliance.exe high")
os.execute("start cmax.exe")

so get rid of core max and reinstall?
how do i fix it?

thanks for your reply.
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