Replay in vault is faulty, but local is fine.

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Replay in vault is faulty, but local is fine.

Postby Anti-Distinctlyminty » 08 Jul 2013, 21:54

Hi,
I tried to watch a replay of a game that I just finished, but an error occurred:
Code: Select all
**FAF Username:** Anti-Distinctly

**FAF Version:** 0.8.53

**FAF Directory:** C:\ProgramData\FAForever

**FA Path:** C:\Program Files (x86)\Steam\steamapps\common\supreme commander forged alliance

**Home Directory:** C:\Users\Luke\Documents

**Stacktrace:**
{{{
Traceback (most recent call last):
  File "replays\_replayswidget.pyc", line 98, in finishRequest
  File "fa\exe.pyc", line 164, in replay
  File "fa\replayparser.pyc", line 51, in getVersion
  File "fa\replayparser.pyc", line 33, in __readLine
error: unpack requires a string argument of length 1

}}}


The replays seem to have differing, yet complete headers, which is odd (see attached 7z file).
I know that not much can be done about corrupt replays, but if you need any more information from me then just let me know.

In fact, I've just remembered something that may be relevant. The non-functioning .fafreplay file header state that the teams are
{"1": ["StefanD"], "2": ["Vexy", "GFY_DePonny"]}
StefanD tried to start a game a few times, but just got a black screen. I'm wondering if the server allocated the UID to this game that never happened? Just a thought.
Attachments
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Re: Replay in vault is faulty, but local is fine.

Postby ABSTRACT » 19 Jan 2015, 17:31

Yes it would be nice to be able to watch all replays. Are there any plans to fix it?
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Re: Replay in vault is faulty, but local is fine.

Postby Sheeo » 24 Jan 2015, 13:27

Anti-Distinctlyminty wrote:Hi,
I tried to watch a replay of a game that I just finished, but an error occurred:
Code: Select all
**FAF Username:** Anti-Distinctly

**FAF Version:** 0.8.53

**FAF Directory:** C:\ProgramData\FAForever

**FA Path:** C:\Program Files (x86)\Steam\steamapps\common\supreme commander forged alliance

**Home Directory:** C:\Users\Luke\Documents

**Stacktrace:**
{{{
Traceback (most recent call last):
  File "replays\_replayswidget.pyc", line 98, in finishRequest
  File "fa\exe.pyc", line 164, in replay
  File "fa\replayparser.pyc", line 51, in getVersion
  File "fa\replayparser.pyc", line 33, in __readLine
error: unpack requires a string argument of length 1

}}}


The replays seem to have differing, yet complete headers, which is odd (see attached 7z file).
I know that not much can be done about corrupt replays, but if you need any more information from me then just let me know.

In fact, I've just remembered something that may be relevant. The non-functioning .fafreplay file header state that the teams are
{"1": ["StefanD"], "2": ["Vexy", "GFY_DePonny"]}
StefanD tried to start a game a few times, but just got a black screen. I'm wondering if the server allocated the UID to this game that never happened? Just a thought.


Hey,

Yes the server stores game information for every launched game, in the same place as normal games, we may be looking at some weird condition with somehow getting a stale game information object for use with the current replay.

Thanks for the report!
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Peek at our continued development on github: https://github.com/FAForever
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